Roblox unveils Slim avatar tech, reports Q2 results
Roblox announced a new avatar compositing technology called Slim designed to run more complex avatars at high performance on low-end Android devices, introduced via its Incubator programme. CEO David Baszucki said the company expects mobile to become the primary surface for game creation, driven by Build, an AI-powered creation tool now live in New Zealand. The comments accompanied Roblox's Q2 2026 results: revenue rose 36% year-on-year to $1.5bn, bookings growth slowed to 8%, consolidated net loss narrowed to $185m, and adjusted EBITDA rose to $152m. Roblox forecast Q3 bookings of $1.58bn–$1.65bn (a 14–18% decline year-on-year), and reported 123m daily active users. Shares fell about 27–30% the day after the report amid investor concerns over guidance and monetisation headwinds.
- •Roblox revealed a new avatar compositing technology called Slim to enable complex avatars to run at high performance on low-end Android devices.
- •CEO David Baszucki said Slim was introduced via Roblox's Incubator programme and emphasized a shift toward mobile-first game creation supported by Build, an AI-powered creation tool.
- •Roblox reported Q2 2026 revenue of $1.5 billion, up 36% year-on-year; bookings growth slowed to 8%.
