Valve
Valve is a pC game distribution platform and gaming hardware maker with developer tools.
Valve operates in the Unclassified segment.
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- Founded
- 1996
- Headquarters
- Bellevue, Washington 98004, United States
- Core Segment
- Unclassified
- Company Size
- 201–500
- Official Links
- Website
- Verified
- 2026-03-12
Key insights about Valve
Subsidiaries
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Competitors
Key competitors include Epic Games, Azerion, Epic Games.
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Acquisitions
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Valve: About
Valve operates a two‑sided digital distribution and commerce platform for PC and VR games combined with a direct hardware retail channel. On one side, it aggregates game developers and publishers who use its developer services to distribute games, updates and downloadable content. On the other side, it serves players who use its client software and online services to purchase, download and run games, manage libraries, and participate in community features.
Value is created by aggregating a large catalogue of games, offering robust distribution and update infrastructure, providing cross‑title platform services (cloud saves, achievements, matchmaking, mods) and giving developers access to global payments and discovery. Valve captures value by taking a revenue share on transactions occurring through its platform, by selling its own titles, and by selling proprietary hardware devices for handheld gaming and PC VR that are tightly integrated with its software ecosystem.
Valve: Market Position
Valve Corporation is a US-based videogame company best known for operating a large PC digital distribution and community platform for games, as well as producing gaming hardware and first‑party titles. Its primary platform enables users to buy, download and manage PC and VR games, while providing social features, cloud saves, and tools for user‑generated content and mods.
Valve earns revenue mainly through revenue share on third‑party game and in‑app content sales processed through its distribution platform, the sale of its own games, and sales of first‑party hardware including a handheld gaming device and a PC VR headset. Its customers are PC gamers and VR users who purchase software and hardware, and game developers and publishers who distribute and monetise their titles via the platform using Valve’s developer toolset and commercial partner framework.
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