COMPANYAZRNAdvertising & Marketing TechnologyApp Monetization (Gaming/Mobile)Demand Side Platforms (DSP)

Azerion

Azerion is a european adtech and gaming platform monetising digital media and entertainment inventory.

Azerion operates in the SSP (Supply Side Platform) segment.

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Founded
2013
Headquarters
Boeing Avenue 30, 1119 PE, Schiphol‑Rijk, the Netherlands
Core Segment
SSP (Supply Side Platform)
Company Size
1,001–5,000
Official Links
Website
Verified
2026-03-16

Azerion: About

The business model centres on operating a vertically integrated digital advertising and gaming ecosystem. On the supply side, it aggregates and monetises inventory across owned-and-operated games and third‑party publishers via a supply-side platform, game distribution marketplace and fan engagement environments. On the demand side, it offers an omnichannel demand‑side platform and managed media services for advertisers and agencies to run campaigns across web, in‑game, CTV, DOOH and audio inventory.

Value is created by connecting advertisers to targeted audiences within games and digital media, providing publishers and game developers with incremental reach and monetisation, and giving sports clubs and rights‑holders turnkey digital fan products. Revenue scales with advertising volume and spend routed through its platforms, as well as with the breadth of its publisher, developer and rights‑holder network.

Azerion: Market Position

Azerion is a Netherlands-based digital media and advertising technology group combining an adtech stack with a large casual gaming and entertainment content network. It operates supply-side and demand-side advertising platforms, a game distribution marketplace, and fan engagement solutions, monetising both its own and third-party digital inventory.

The company generates most of its revenue from platform advertising sales across display, video, in‑game and other digital channels, supplemented by revenue share on distributed game content, and licensing or white‑label fees for fan and sports engagement products. Its paying customers are primarily advertisers and agencies buying media, and publishers, game developers and sports clubs licensing monetisation or engagement platforms.

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