Observed Signal · Jun 4, 2026 · Partnership · Source: AdExchanger · Impact: 4/5 · Sentiment: Positive
Roblox Allows Ads to Under-13 Users via SuperAwesome
Roblox is opening its under-13 audience to advertisers for the first time, partnering exclusively with youth-focused ad marketplace SuperAwesome. The rollout is tightly controlled: under-13 ads will be sold via direct deals only (no programmatic), limited to banner placements on the home screen and select in-game billboards (static and video), and clearly labeled. Targeting will be contextual and based on generalized demographics (country, gender, age range) with no one-to-one personalized profiling, to comply with COPPA and GDPR. SuperAwesome will supply global infrastructure, taxonomy and brand-safety/suitability controls (working alongside DoubleVerify and Integral Ad Science). Roblox will share ad revenue with game publishers and will keep branded game experiences separate from the ad inventory. Roblox cited recent age-verification and new user tiers (Roblox Kids; Roblox Select) as enablers. The company also continues to face multiple child-safety lawsuits and regulatory scrutiny.
A major gaming platform (Roblox) is monetizing its under-13 audience via an exclusive partner while imposing strict safety and contextual-targeting rules—this expands family-friendly ad inventory, affects brand-safety/measurement practices, and raises regulatory and privacy implications for the ad industry.
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Key Takeaways & Evidence Grounding
- Roblox named SuperAwesome as its exclusive advertising partner for users under 13.
- Ads for under-13 users will be direct-deal only; Roblox prohibits programmatic buys for that cohort.
- Available ad formats for under-13 users are limited to home-screen banners and certain in-game billboard placements (static and video); rewarded video is excluded.
- Targeting will be contextual and use generalized demographics (country, gender, age range); no one-to-one personalized targeting or behavioral data collection.
- As of Q4 2025, Roblox reported 144 million daily active users, 45% of whom had completed age verification; among age-verified users, 35% were younger than 13.
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Universal Quantum Raises Record $100M Series A
Universal Quantum, a UK-based quantum computing startup spun out of the University of Sussex, has raised a $100 million (€89 million) Series A round, the largest ever for a British quantum company, bringing total funding to over $125 million. The round was co-led by DCVC and Firgun Ventures, with participation from EDBI, Integral GlobalTech, NGS Super, and Roblox founder Dave Baszucki, as well as existing investors Nauta Capital and The Venture Collective. Founded in 2018 and based in Haywards Heath, UK, the company specializes in trapped-ion quantum computing with microwave control on its iQPU chip, targeting room-temperature, scalable, error-corrected systems. The funds will accelerate global expansion in the US, Japan, and Germany and support commercialization. Universal Quantum holds a €67 million contract with the German Aerospace Center (DLR) and a partnership with Rolls-Royce.
OAAA Launches Programmatic Center of Excellence for DOOH
AI is pushing advertising back into physical spaces due to declining trust in online content, the rise of AI answer engines that bypass websites, and the growth of agentic AI. Out-of-home (OOH) and digital out-of-home (DOOH) advertising are gaining renewed relevance, with US OOH revenue up 10.7% YoY to $3.16B in Q2 and DOOH up 18.5%, representing nearly 40% of category revenue. To guide this evolution, the OAAA has launched a Programmatic & Automation Center of Excellence led by COO Patrick Dolan, focusing on standardization, workflow automation, agentic AI, reporting/attribution, and omnichannel/retail media integration. The initiative aims to automate both programmatic and static OOH processes, addressing friction points. However, this trend raises concerns about consumer opt-out options and the over-commercialization of public spaces, as noted by Ezra Klein.
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