Observed Signal · Jul 9, 2026 · Market Research / Report · Source: PocketGamer.biz · Impact: 3/5 · Sentiment: Positive

Mobile gaming D2C market estimated at $17B

Executive Signal Summary

A report from Appcharge and GDC estimates the global direct-to-consumer (D2C) market for mobile games at $17 billion — about 15% of mobile in-app purchase (IAP) revenues — using a 15% median D2C share applied to Newzoo’s 2025 IAP forecast of $113.3bn. The study finds strong publisher optimism: 92% expect D2C revenue growth and leading adopters report median uplift rising to 35%. Appcharge CMO Gil Tov-Ly says the $17bn figure is likely conservative and describes D2C as producing net revenue gains rather than merely shifting channels. The piece also covers disclosed D2C shares from studios (Playstudios 60%, Gamesture 70%; MTG, Stillfront, Playtika cited), AppMagic’s US D2C growth estimate, and commentary on the Epic–Google settlement and platform-fee dynamics.

Polaris7 AgentPolaris7 Strategic Assessment
High Confidence

Provides a quantified estimate and adoption metrics for mobile-game D2C that can influence publisher monetization strategy, UA investment, and ongoing platform-fee discussions with Apple and Google.

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Key Takeaways & Evidence Grounding

  • Appcharge and GDC estimated the global direct-to-consumer (D2C) market for mobile games at $17 billion, approximately 15% of the global in-app purchase sector.
  • The $17bn estimate is derived by applying a 15% median D2C share from an industry survey to Newzoo’s 2025 estimate of $113.3 billion in mobile IAP sales.
  • Report survey results: 92% of publishers expect D2C revenues to grow this year; 41% forecast double-digit growth; 18% anticipate gains of 30% or more.
  • Median D2C generated a 15% revenue uplift across respondents, rising to 35% among leading adopters; specific studio-reported D2C shares include Playstudios 60% and Gamesture 70% (MTG 39%, Stillfront 44%, Playtika 39.2%).
  • AppMagic estimates that D2C revenue in the US increased 26% year-over-year; the article also notes the Epic–Google settlement would set a platform fee around 20% (+5% for Google Pay) but faced judicial scrutiny.

Connected Companies & Entities

9 Entities mapped

“Appcharge CMO Gil Tov-ly says people are "sleeping on how huge this industry has become" and believes $17bn is conservative for D2C revenue....”

“We recently also reported on D2C revenue share from the world’s top publishers, with MTG claiming a 39% share......”

“...with MTG claiming a 39% share, Stillfront hitting 44% and Playtika making up 39.2% of sales from D2C....”

“AppMagic head of market insights Alina Zlotnik claimed, according to the market intelligence firm’s estimates, that Monopoly Go sees more th...”

“In March, Google and Epic reached a global settlement (pending approval by a Judge for the US) to reduce fees, effectively creating a platfo...”

“In March, Google and Epic reached a global settlement (pending approval by a Judge for the US) to reduce fees, effectively creating a platfo...”

“Apple and Google deserve more than 0% - but the current numbers from the Epic and Google settlement don't work....”

“To get further insights into the report and the D2C space, we spoke with Appcharge chief marketing officer Gil Tov-Ly on the PocketGamer.biz...”

“Scopely has officially shared revenue generated from its D2C platform....”

Primary Source Grounding & Direct Attribution
Direct Origin Attribution
Primary Reporting: PocketGamer.biz•Published: Jul 9, 2026
Original Coverage Title: “The truth behind mobile gaming's $17bn D2C market”

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Publishers' Direct-to-Consumer Revenue in Q2 2026

PocketGamer.biz analyses direct-to-consumer (D2C) revenue for public mobile games companies for April–June 2026. Playtika reported $286.9m D2C revenue in Q2 (1.7% sequential decline, +63.1% Y/Y) with a 39.3% D2C share. Modern Times Group said D2C was 38% of group revenue while its Playamp division recorded 51% D2C. Stillfront reported D2C at 46% of bookings. G5’s store grew and direct mobile processing reached 17% of mobile gross. In social casino, SciPlay ($53m, 29% of earnings), Playstudios ($14.7m, +120% Y/Y) and DoubleDown ($40.5m, up from $10.7m) showed large D2C gains. The piece notes Apple’s proposal in the Epic case to allow up to a 15% commission for purchases outside the App Store, a potential structural factor affecting D2C economics.

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