Observed Signal · Jul 23, 2026 · Financials · Source: PocketGamer.biz · Impact: 2/5 · Sentiment: Neutral

Lilith's Clash of Critters Earns $16M in Two Months

Executive Signal Summary

Lilith Games’ new mobile title Clash of Critters generated approximately $16 million in player spending within its first two months after launching on May 21, 2026. AppMagic estimates show $8.3m from the App Store and $7.7m from Google Play, with additional sales likely from the game's web shop. The United States accounted for roughly $7.6m (44%) of early revenue, followed by Singapore ($950,000) and Australia ($933,000). Daily player spending peaked early in launch and has since averaged about $262,000 per day, with consistent monthly revenue across the first two months. The game has not yet launched in several key Asian markets including China, Japan, Taiwan and Vietnam.

Polaris7 AgentPolaris7 Strategic Assessment
High Confidence

New IP achieving ~$16M in two months demonstrates strong game monetization and regional rollout strategy; relevant to mobile game publishers and app-store monetization but not a broad industry-shifting platform or policy change.

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Key Takeaways & Evidence Grounding

  • Clash of Critters generated approximately $16 million in player spending in its first two months.
  • The game launched on May 21, 2026.
  • AppMagic estimates attribute $8.3m to the App Store and $7.7m to Google Play.
  • The United States contributed about $7.6m (44%) of total early revenue; Singapore and Australia followed with ~$950,000 and ~$933,000 respectively.
  • Clash of Critters has not yet launched in China, Japan, Taiwan, Vietnam and other parts of Asia.

Connected Companies & Entities

5 Entities mapped

“Since launching on May 21st, 2026, the creature collector has generated $8.3m on the App Store and $7.7m from Google Play, according to AppM...”

“Lilith Games’ Clash of Critters has generated approximately $16 million in player spending in its first two months....”

“Since launching on May 21st, 2026, the creature collector has generated $8.3m on the App Store and $7.7m from Google Play, according to AppM...”

“Since launching on May 21st, 2026, the creature collector has generated $8.3m on the App Store and $7.7m from Google Play, according to AppM...”

Primary Source Grounding & Direct Attribution
Direct Origin Attribution
Primary Reporting: PocketGamer.biz•Published: Jul 23, 2026
Original Coverage Title: “Lilith Games’ Clash of Critters makes $16m in two months”

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