Observed Signal · Aug 25, 2026 · Earnings Report · Source: PocketGamer.biz · Impact: 2/5 · Sentiment: Positive
Hololive Dreams earns $57.2M in first month
QualiArts' new rhythm game Hololive Dreams generated $57.2 million in mobile player spending across Google Play and the App Store in its first month, with Japan accounting for 80% (~$46.1m) of that total. Taiwan and the US each contributed about 6% of mobile revenue. Daily mobile spending peaked at roughly $3.8m shortly after launch (July 25) and saw another spike on August 8 following a summer gacha banner and free pull; first-month daily spending ended around $764,000. The article notes Steam revenue is not included in the cited figure and the game has ranked highly in genre and overall charts.
Notable mobile monetisation outcome for a new IP and strong Japan-first spending pattern; relevant to mobile gaming and in-app monetisation trends but not industry-shifting.
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Key Takeaways & Evidence Grounding
- Hololive Dreams generated $57.2 million in its first month on Google Play and the App Store.
- Japan accounted for 80% of mobile spending (~$46.1 million) according to AppMagic estimates.
- Taiwan and the United States each contributed approximately 6% of global mobile revenue.
- Mobile player spending peaked at about $3.8 million on July 25 (two days after launch) and spiked again near $3.8 million on August 8 after a summer gacha banner and a free gacha pull.
- The reported $57.2 million excludes estimated revenue from the game's Steam version.
Connected Companies & Entities
2 Entities mapped“According to AppMagic estimates, this puts Japan’s contribution at $46.1m between Google Play and the App Store....”
Ontology Mapping & Concepts
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