Observed Signal · Aug 3, 2026 · Earnings Report · Source: PocketGamer.biz · Impact: 1/5 · Sentiment: Neutral

Digimon Up Earns $7.9M in First Two Weeks

Executive Signal Summary

Bandai Namco’s mobile-exclusive Digimon Up launched July 15, 2026 and generated $7.9 million in gross player spending globally in its first two weeks, rising to an estimated $10 million over the first month (AppMagic). The game reached one million downloads in its first week and surpassed two million installs on August 6. Monetisation is hybrid: gacha, battle passes/subscriptions (DigiDiamond Pass), one-time purchases including ad-removal, cosmetics, optional rewarded/incentivised ads and an external web shop. Daily player spending peaked at $1.1 million on July 16, then entered a sustained decline — $187,000 by July 28 (an 83% drop from peak) and about $75,000 by month-end. Regional splits shifted slightly over time: Japan was the largest market (44% in the first two weeks; $4.1m/41% of first-month spend), followed by the US (20–22%) and South Korea (12%).

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High Confidence

Early revenue performance for a single mobile game; informative for mobile monetisation trends but limited broader AdTech industry impact.

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Key Takeaways & Evidence Grounding

  • Digimon Up earned $7.9M in gross player spending in its first two weeks and an estimated $10M in its first month (AppMagic).
  • Launched worldwide on July 15, 2026; reached 1M downloads in its first week and surpassed 2M installs on August 6.
  • Daily spend peaked at $1.1M on July 16, fell to $187K by July 28 (an 83% drop from peak) and to about $75K by month-end.
  • Hybrid monetisation: gacha, battle passes/subscriptions (DigiDiamond Pass), one-time purchases (including ad removal), cosmetics, optional rewarded/incentivised ads and an external web shop.
  • Regional spend: Japan largest (44% first two weeks; $4.1M/41% of first-month spend), US ~20–22%, South Korea ~12%.

Connected Companies & Entities

3 Entities mapped

“Bandai Namco’s new mobile game Digimon Up generated $7.9 million in gross player spending during its first two weeks globally....”

“According to AppMagic data, estimating revenue generated from Google Play and the App Store, the idle game has made 44% of that player spend...”

“The article is published on PocketGamer.biz and contains reporting and analysis about Digimon Up's early performance....”

Primary Source Grounding & Direct Attribution
Direct Origin Attribution
Primary Reporting: PocketGamer.biz•Published: Aug 3, 2026
Original Coverage Title: “Digimon Up makes $7.9m in player spending during first two weeks”

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