Observed Signal · Jul 28, 2026 · Earnings Report · Source: PocketGamer.biz · Impact: 2/5 · Sentiment: Positive

Arknights: Endfield Tops $126.7M Mobile Revenue

Executive Signal Summary

Arknights: Endfield has earned an estimated $126.7 million on major mobile app stores in its first six months since launching on January 22, 2026. Japan accounted for the largest share of mobile spending at 41%, followed by China (28%) and the US (9%). The title generated $2.8m on launch day and $4.7m on day two, reached $100m on mobile in just over three months, and recorded a return to growth in month six following updates released on June 26 and July 16, 2026. The game achieved 35 million pre-registrations across platforms and supports cross-progression; it is also available on PC and PS5 and uses additional storefronts and payment methods beyond the App Store and Google Play.

Polaris7 AgentPolaris7 Strategic Assessment
High Confidence

Shows strong mobile monetization and regional spending patterns for a major game IP, relevant for mobile monetization and in-app purchase strategies but not industry-shifting.

SIGNAL RADAR

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Key Takeaways & Evidence Grounding

  • Arknights: Endfield earned an estimated $126.7 million on major mobile app stores in its first six months.
  • 41% of the game's mobile earnings came from players in Japan, with China contributing 28% and the US 9% (AppMagic estimates).
  • The game launched on January 22, 2026, and produced $2.8 million on launch day and $4.7 million on day two (January 23, 2026).
  • Endfield reached $100 million on mobile in slightly more than three months; the original Arknights took 12 months from its 2019 China release to hit $100 million between major mobile stores.
  • Arknights: Endfield had 35 million pre-registrations across platforms, supports cross-progression, and saw a month-six revenue increase (72% vs month five) after updates on June 26 and July 16, 2026.

Connected Companies & Entities

2 Entities mapped

“During its first half-year, the US ranked third at just 9% of global spending, according to AppMagic estimates....”

“One alternative payment method at launch was PayPal, but that same day a glitch erroneously charged certain players - leading to refunds and...”

Primary Source Grounding & Direct Attribution
Direct Origin Attribution
Primary Reporting: PocketGamer.biz•Published: Jul 28, 2026
Original Coverage Title: “Arknights: Endfield surpasses $125m in six months on mobile”

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