Game Design Other
Ort: Remote / Unspecified · Bereich: Produkt & Design · Level: Senior · Veröffentlicht: 17. Juli 2026 · Geprüft: 16. Sept. 2026
Rollenübersicht & Beschreibung
Team-Wachstum & Marktbewegung von Valve beobachten
Polaris7 aggregiert offene Vakanzen, strategische Marktbewegungen und M&A-Signale in Echtzeit. Erhalte automatische Signal-Briefings zu Valve und vergleiche das Ökosystem mit direkten Wettbewerbern.
Valve
valvesoftware.comBetreiber einer führenden PC-Gaming-Plattform und Entwickler eigener First-Party-Spiele.
Vollständiges Unternehmensprofil, Wettbewerber & Marktsignale zu Valve freischalten
Ähnliche Positionen im DACH-Ökosystem
Verwandte Rollen und Profile aus dem AdTech-, Media- und Datenmarkt
Designs game mechanics, levels, and systems for mobile and console games. Collaborates with artists and programmers to implement and balance gameplay features.
Designs game mechanics, levels, and systems for new and existing titles. Collaborates with artists and developers to create engaging player experiences.
This role focuses on designing and implementing engaging game levels for mobile titles. The designer will collaborate with cross-functional teams to create level layouts, balance difficulty, and ensure player retention. Key responsibilities include prototyping, playtesting, and iterating on level designs based on data and feedback.
Design engaging game mechanics, levels, and systems for Miniclip's titles. Collaborate with artists and developers to create fun and balanced gameplay experiences.
Weitere Positionen bei Valve
3 weitere offene Stellen
This role focuses on supporting Steam partners and ensuring their technical success on the platform. The Technical Account Manager will troubleshoot issues, provide guidance on Steamworks integration, and act as a liaison between partners and Valve's engineering teams.
This role focuses on managing and optimizing Steam's databases, requiring deep expertise in database administration. The administrator will ensure high availability, performance, and scalability of database systems supporting millions of concurrent users and transactions.
This role involves developing audio systems for Valve's games and products, requiring deep expertise in audio software engineering. The engineer will build and optimize audio pipelines, integrate middleware, and implement low-level audio features to support immersive gameplay.
