Publisher & Media Owner · vs · Publisher & Media Owner · B2C Consumer App / Platform
Netmarble vs Splinterlands
Structured technology and market comparison · 2026
Direct Feature Comparison
Netmarble · vs · SplinterlandsSouth Korean publisher of free-to-play mobile and PC games.
Blockchain card game with player-owned digital assets and marketplace.
Analyze all overlapping signals and tech stacks for Netmarble and Splinterlands
Compare mutual enterprise clients, monetization models, live market signals, and partner networks directly in the interactive Knowledge Graph.
Comparison Analysis
What is the main difference between Netmarble and Splinterlands?
When comparing Netmarble and Splinterlands, both platforms operate within the Gaming Platform, In-App, and Publisher & Media Owner ecosystem. Netmarble is positioned as South Korean publisher of free-to-play mobile and PC games, whereas Splinterlands focuses on Blockchain card game with player-owned digital assets and marketplace. Decision-makers evaluate both solutions when orchestrating their commercial monetization and technology stack.
What are the top alternatives to Netmarble and Splinterlands?
When evaluating Netmarble and Splinterlands, enterprise buyers also consider other platforms in Gaming Platform, In-App, and Publisher & Media Owner. You can discover the full competitive landscape and evaluate other alternatives by viewing their respective footprint profiles on Polaris7.
How do the corporate scale, structure, and headquarters of Netmarble and Splinterlands compare?
Netmarble is headquartered in KR (founded in 2000) with 501–1,000 employees. Splinterlands is based in US (founded in 2018) with 10–49 employees. Complete ownership, subsidiary trees, and corporate affiliations are documented across Polaris7.
Market Signals
Recent Market Signals & Activity: Netmarble vs Splinterlands
Documented market movements, strategic partnerships, product releases, and regulatory developments mapped across Polaris7.
Netmarble
Recent Signals
- ·PocketGamer.bizFinancials
Netmarble posts $505.1M revenue in Q2 2026
Netmarble reported $505.1 million in revenue for Q2 2026, a 4% year‑over‑year and 15% quarter‑over‑quarter increase driven by existing titles and new launches such as The Seven Deadly Sins: Origin and SOL: Enchant. Net profit was $137.4 million, up 27% Y/Y, while operating profit fell 21% to $54 million. EBITDA totaled $75.5 million (down 15% Y/Y and 34% Q/Q) with an EBITDA margin near 15%. North America accounted for 39% of revenue, Korea 22% and Europe 13%. RPGs made up 42% of revenue, casual games 35%, MMORPGs 17% and other genres 6%. Netmarble said three new cross‑platform titles are planned for H2 2026, and CEO Kim Byung‑gyu emphasised multi‑platform expansion and strengthening live operations to stabilise earnings.
- Netmarble generated $505.1 million in revenue in Q2 2026 (up 4% Y/Y and 15% Q/Q).
- Net profit was $137.4 million in Q2 2026, an increase of 27% year‑over‑year.
- Operating profit fell 21% to $54 million in Q2 2026.
Splinterlands
Recent Signals
No recent market signals documented for Splinterlands in the current tracking window.
Compare their exact ecosystem overlaps.
Explore all deep relationships in Polaris7. Discover exactly which mutual clients, integrated technologies, and overlapping partners Netmarble and Splinterlands share across the market ecosystem.
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