Splinterlands
Blockchain card game with player-owned digital assets and marketplace.
Available information varies by company and source.
Profile record updated:
Company facts
- Official name
- Steem Monsters Corp.
- Entity type
- COMPANY
- Founded
- 2018
- Headquarters
- 24 Veterans Sq, Media, PA 19063-3155, United States
- Company size
- 10–49
- Market role
- Publisher & Media Owner
- Official website
- splinterlands.com
What Splinterlands does
Splinterlands operates a consumer gaming platform built around a proprietary digital card game and a tokenised in-game economy. It creates value by producing the game content, maintaining the rules and live-service systems, issuing digital cards and items, and enabling a marketplace where players transact with owned assets. Revenue is generated from direct player spending and from activity within the wider game economy rather than from enterprise software licensing.
Category differentiation
Splinterlands is a consumer blockchain trading card game and player economy, not an adtech platform, game engine or enterprise blockchain software vendor. It is distinct from other digital card games because the core proposition includes player ownership, trading and renting of in-game assets.
Strategic context
AI-supported assessment from the existing company research; distinguish interpretation from sourced facts.
Splinterlands is a US-based gaming company operating a blockchain-based digital collectible card game under the trading name Splinterlands. The business combines core gameplay, ownership of digital cards, a player-to-player marketplace and mobile access. Its customers are end users rather than enterprises: online gamers, trading card game players and crypto-native users who participate in battles, tournaments, card collection and digital asset trading. The company makes money primarily from in-game purchases such as card packs, expansions and items, alongside paid access features and economic activity within its marketplace and token ecosystem. The commercial model blends live-service game monetisation with blockchain-enabled ownership and trading, giving players the ability to buy, sell, rent and use in-game assets while the company monetises participation in the ecosystem.
Business model & monetisation
Splinterlands uses a hybrid consumer gaming monetisation model combining in-app purchases, one-time paid unlocks and marketplace-driven economic activity. Based on the provided product information, revenue comes from sales of card packs, expansions and in-game items, a one-time Summoner’s Spellbook purchase to unlock fuller gameplay and earning features, and additional value capture from asset trading, renting, token-based mechanics and staking-related participation in the in-game economy.
- Card packs, expansions and in-game items
- In-app purchases and direct digital sales
- Summoner’s Spellbook and access-related purchases
- One-time sale
- Marketplace trading and rental economy
- Percentage take-rate or ecosystem participation revenue
- Token and staking-related ecosystem monetisation
- Blockchain economy participation
- In-app advertising
- Ad-supported
Products & capabilities
No products with linked sources are available in this view.
Products & market categories
Media Channel
Technology
Recent recorded signals
Dates refer to the source publication. Older entries are historical context, not evidence of a new event.
No sufficiently sourced and dated signals are available for this view.
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Questions about Splinterlands
What is Splinterlands?
Splinterlands is a blockchain-based digital collectible card game where players battle, collect cards and trade owned in-game assets.
Who uses Splinterlands?
It is used by consumers, especially online gamers, trading card game players, mobile gamers and crypto-native users.
How does Splinterlands make money?
It makes money through card pack and item sales, paid gameplay unlocks, and monetisation tied to marketplace and token-economy activity.
Sources & coverage
This profile uses public, official and technically observable information. Missing information does not prove that a product or relationship does not exist. The list below does not imply that every profile statement has been verified.
13 publicly documented primary sources and citations linked across the market graph.
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