Observed Signal · Aug 6, 2026 · Earnings Report · Source: PocketGamer.biz · Impact: 2/5 · Sentiment: Positive
Netmarble posts $505.1M revenue in Q2 2026
Netmarble reported $505.1 million in revenue for Q2 2026, a 4% year‑over‑year and 15% quarter‑over‑quarter increase driven by existing titles and new launches such as The Seven Deadly Sins: Origin and SOL: Enchant. Net profit was $137.4 million, up 27% Y/Y, while operating profit fell 21% to $54 million. EBITDA totaled $75.5 million (down 15% Y/Y and 34% Q/Q) with an EBITDA margin near 15%. North America accounted for 39% of revenue, Korea 22% and Europe 13%. RPGs made up 42% of revenue, casual games 35%, MMORPGs 17% and other genres 6%. Netmarble said three new cross‑platform titles are planned for H2 2026, and CEO Kim Byung‑gyu emphasised multi‑platform expansion and strengthening live operations to stabilise earnings.
Company earnings for a major game developer show revenue and net profit growth and outline upcoming cross‑platform launches; relevant to gaming monetization and in‑app revenue trends but not industry‑shifting for broader AdTech/MarTech.
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Key Takeaways & Evidence Grounding
- Netmarble generated $505.1 million in revenue in Q2 2026 (up 4% Y/Y and 15% Q/Q).
- Net profit was $137.4 million in Q2 2026, an increase of 27% year‑over‑year.
- Operating profit fell 21% to $54 million in Q2 2026.
- EBITDA was $75.5 million (down 15% Y/Y and 34% Q/Q) with an EBITDA margin of nearly 15%.
- Netmarble announced three new cross‑platform titles planned for H2 2026 (Solo Leveling: Karma, Project Aegis, Shangri‑La Frontier: The Seven Colossi).
Connected Companies & Entities
“South Korean games maker Netmarble recorded revenue growth both year-over-year and quarter-over-quarter in Q2 2026, generating approximately...”
“Article published on PocketGamer.biz (publication and reporting of Netmarble's Q2 2026 results).”
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