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Lion Studios vs Netmarble

Structured technology and market comparison · 2026

Direct Feature Comparison

Lion Studios · vs · Netmarble
Market Cluster / Sector
Lion StudiosPublisher & Media Owner
NetmarblePublisher & Media Owner
Platform Focus
Lion Studios

Mobile game publisher and free-to-play games portfolio operator.

Netmarble

South Korean publisher of free-to-play mobile and PC games.

Company Size
Lion Studios50–200 employees
Netmarble501–1,000 employees
Headquarters
Lion StudiosUS
NetmarbleKR
Year Founded
Lion Studios2018
Netmarble2000

Analyze all overlapping signals and tech stacks for Lion Studios and Netmarble

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Comparison Analysis

What is the main difference between Lion Studios and Netmarble?

When comparing Lion Studios and Netmarble, both platforms operate within the In-App, Publisher & Media Owner, and Interactive Entertainment (Gaming) ecosystem. Lion Studios is positioned as Mobile game publisher and free-to-play games portfolio operator, whereas Netmarble focuses on South Korean publisher of free-to-play mobile and PC games. Decision-makers evaluate both solutions when orchestrating their commercial monetization and technology stack.

What are the top alternatives to Lion Studios and Netmarble?

When evaluating Lion Studios and Netmarble, enterprise buyers also consider other platforms in In-App, Publisher & Media Owner, and Interactive Entertainment (Gaming). You can discover the full competitive landscape and evaluate other alternatives by viewing their respective footprint profiles on Polaris7.

How do the corporate scale, structure, and headquarters of Lion Studios and Netmarble compare?

Lion Studios is headquartered in US (founded in 2018) with 50–200 employees. Netmarble is based in KR (founded in 2000) with 501–1,000 employees. Complete ownership, subsidiary trees, and corporate affiliations are documented across Polaris7.

Market Signals

Recent Market Signals & Activity: Lion Studios vs Netmarble

Documented market movements, strategic partnerships, product releases, and regulatory developments mapped across Polaris7.

LI

Lion Studios

Recent Signals

  • ·PocketGamer.bizLeadership / Hiring in Game Studio

    Nicholas Le named PeopleFun CEO; Tamara Feiman leads Lion Studios

    Nicholas Le is leaving his role as CEO of Lion Studios to become CEO of PeopleFun. Tamara Feiman, who has been with Lion for six years, has been promoted to CEO of Lion Studios; Le will remain involved as Studio Chair. Le said he has worked alongside PeopleFun for eight years, initially under AppLovin and later under Tripledot Studios. During his time leading Lion, the studio shifted from hypercasual to hybridcasual titles and reached nearly 5 billion installs. Le joined Lion in 2018 and became CEO in 2020 after taking over from Rafael Vivas.

    • Nicholas Le will become CEO of PeopleFun after stepping down as CEO of Lion Studios.
    • Tamara Feiman has been appointed CEO of Lion Studios and previously joined Lion six years ago.
    • Le will remain involved at Lion Studios as Studio Chair.
NE

Netmarble

Recent Signals

  • ·PocketGamer.bizFinancials

    Netmarble posts $505.1M revenue in Q2 2026

    Netmarble reported $505.1 million in revenue for Q2 2026, a 4% year‑over‑year and 15% quarter‑over‑quarter increase driven by existing titles and new launches such as The Seven Deadly Sins: Origin and SOL: Enchant. Net profit was $137.4 million, up 27% Y/Y, while operating profit fell 21% to $54 million. EBITDA totaled $75.5 million (down 15% Y/Y and 34% Q/Q) with an EBITDA margin near 15%. North America accounted for 39% of revenue, Korea 22% and Europe 13%. RPGs made up 42% of revenue, casual games 35%, MMORPGs 17% and other genres 6%. Netmarble said three new cross‑platform titles are planned for H2 2026, and CEO Kim Byung‑gyu emphasised multi‑platform expansion and strengthening live operations to stabilise earnings.

    • Netmarble generated $505.1 million in revenue in Q2 2026 (up 4% Y/Y and 15% Q/Q).
    • Net profit was $137.4 million in Q2 2026, an increase of 27% year‑over‑year.
    • Operating profit fell 21% to $54 million in Q2 2026.

Compare their exact ecosystem overlaps.

Explore all deep relationships in Polaris7. Discover exactly which mutual clients, integrated technologies, and overlapping partners Lion Studios and Netmarble share across the market ecosystem.