Homa
Homa is a mobile games publisher with developer tooling and monetisation infrastructure.
Analyst Perspective
Homa is a French mobile gaming company that combines a consumer-facing free-to-play games publishing business with a B2B software platform for game developers. Its products include Homa Lab, a SaaS workspace for market intelligence, analytics, testing and publishing workflows; Homa SDK, which bundles monetisation, analytics and experimentation tools into mobile games; and Homa Academy, a developer education hub. Alongside these tools, Homa publishes and operates its own portfolio of casual and hypercasual mobile games. The company makes money through a hybrid model. On the B2C side, it monetises games primarily via in-app advertising and in-app purchases. On the B2B side, it appears to monetise through publishing agreements, developer revenue share and platform-linked services tied to game performance rather than a pure standalone software subscription model. Its direct customers are mobile game developers, indie studios and publishing partners, while its games are consumed by end users through app stores.
Analyst Signal Briefing
Archived (As of: 9 Jul 2026)No new strategic signals in the last 90 days. Showing historical briefing.
Homa continues to scale its data-driven ecosystem, leveraging $165 million in total funding to support a global workforce of over 220 professionals. The company’s strategic focus remains on empowering mobile game creators through specialised tools and insights designed to optimise creativity and increase downloads. Additionally, Homa maintains an active product pipeline, with its latest projects featured in recent industry trackers of soft-launched mobile titles as of July 2026.
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Key insights about Homa
Category Differentiation
Homa is not a general-purpose adtech vendor or a standalone game engine. It is a mobile games publisher with an attached developer platform focused on game ideation, testing, monetisation and publishing workflows.
Homa: About
Homa operates a dual-layer business model. First, it publishes and runs free-to-play mobile games that generate consumer revenue through advertising and in-app purchases. Second, it provides proprietary software and SDK infrastructure to game developers for ideation, market analysis, experimentation, monetisation and publishing support. This creates value by helping studios identify viable game concepts faster, optimise retention and revenue, and connect development workflows to publishing and monetisation outcomes.
How Homa Works & Monetises
Business model analysis and core revenue streams
Homa uses a hybrid monetisation strategy. The largest revenue stream is likely ad monetisation from its free-to-play mobile game portfolio, supported by in-app purchases. The B2B platform layer appears to monetise through publishing arrangements, revenue-sharing partnerships and performance-linked monetisation tied to games built or operated with Homa’s platform and SDK. The software stack also strengthens internal monetisation efficiency by improving ad yield, experimentation speed and game selection.
Revenue Channels
Side-by-Side Comparisons
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Homa: Key Competitors & Alternatives
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Mobile game publisher monetising through purchases and in-game ads.
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Public gaming group owning and scaling free-to-play studios.
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Mobile games publisher and studio group with portfolio monetisation scale.
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Public mobile games publisher monetising free-to-play live-service titles.
Recent Signals (Homa)
Netflix to Reveal UK Viewing Figures for the First Time; ASA Rules Tory Party Broke Advertising Rules - ExchangeWire.com
ExchangeWire reports three main items: Netflix will disclose UK viewing figures for the first time by joining Barb and releasing independently audited metrics, enabling comparison with traditional TV. The ASA ruled that the UK government's levelling up advertising campaign breached advertising rules by not clearly identifying itself as marketing communications. France's Homa Games raised USD$100 million in a Series B round, co-led by Headline and Quadrille Capital, bringing total funding to USD$165 million after a prior USD$65 million Series A, and supports growth as it expands into Web3 and NFTs. Homa Games' catalogue includes Zombie Defence and Get Lucky: Run to the Pool, with over one billion downloads. The digest also notes the ongoing industry context around funding, regulation, and measurement in digital entertainment and advertising.
Read original sourceFacebook Willing to Open Algorithms to Regulators; Sky Mavis Announce USD$152m Funding Round - ExchangeWire.com
The Digest reports Facebook's willingness to open its algorithms to regulators amid calls from whistleblower Frances Haugen, with discussions of regulatory oversight, potential liability changes, and new controls like 'take a break' prompts. It covers Sky Mavis raising USD 152 million in a Series B led by Andreessen Horowitz and Mark Cuban, valuing the company near USD 3 billion and supporting Axie Infinity, which has seen about USD 2.05 billion in NFT-based sales. Homa Games raised USD 50 million in a Series A led by Northzone, bringing total funding to USD 65 million since 2014. Magic Leap secured USD 500 million for Magic Leap 2, valuing the company around USD 2 billion. The digest also notes Linked developments such as Sophie Zhang's willingness to testify and Facebook acquiring AI Reverie, with broader activity across the gaming and AR spaces.
Read original sourceHypercasual Gaming Will Inherit The Earth
Hypercasual gaming is described as a mass-market, snackable format where games can be learned in seconds with simple, one-finger controls. In this interview, Jon Hook, the VP of Publishing at BoomBit, explains that hypercasual’s audience spans teens to grandparents and is primarily monetized through advertising rather than in-app purchases. The market is estimated at about $3 billion with roughly 33% year-over-year growth per ironSource. Hook notes BoomBit’s scale—about 150 employees and more than 25 million hypercasual downloads—and mentions the company’s post-IPO cash position, positioning it to attract live-ops improvements and collaboration with external studios. He describes hypercasual as a global content marketing platform that can reach a broad and diverse audience, and discusses strategy around creative formats, cross-platform channels (TikTok, Instagram, YouTube), and the tension with traditional casual studios whose MAUs are declining. The piece also touches Hook’s investment work through Mallory Ventures and his experience during the coronavirus era.
Read original sourceHoma: Frequently Asked Questions
What is Homa?
Homa is a French mobile gaming company that publishes free-to-play games and provides software tools for game developers.
Who uses Homa?
Mobile game developers, indie studios and publishing partners use its platform and SDK, while mobile players consume its games through app stores.
How does Homa make money?
It earns revenue from in-app advertising and purchases in its game portfolio, plus publishing and platform-linked revenue from developer partnerships.
Company Facts
- Founded
- 2018
- Headquarters
- 7 rue de Madrid 75008 Paris (France)
- Core Segment
- Publisher & Media Owner
- Company Size
- 501–1,000
- Official Link
- homagames.com
