GA

Gametime

Mobile-first marketplace for last-minute live event tickets.

Available information varies by company and source.

Profile record updated:

Company facts

Official name
Gametime United, Inc.
Entity type
COMPANY
Founded
2013
Company size
201–500
Market role
B2C Consumer App / Platform
Official website
gametime.co

What Gametime does

Gametime operates a two-sided digital marketplace connecting ticket buyers with primary and secondary ticket supply. It creates value by aggregating event inventory from multiple sources, packaging that inventory in a consumer-friendly mobile interface and using pricing and discovery features to help users purchase quickly, especially close to event start times. Revenue is generated mainly through marketplace service fees on completed transactions, with ancillary monetisation from optional protection products and limited partner-oriented add-ons.

Category differentiation

This is a consumer live event ticket marketplace, not a gaming company or game distribution platform. It should also be distinguished from enterprise software vendors despite its mobile app and pricing technology.

Strategic context

AI-supported assessment from the existing company research; distinguish interpretation from sourced facts.

Gametime is a private consumer ticket marketplace for live sports, concerts and entertainment events. It aggregates primary and resale ticket inventory into a mobile-first web and app experience, with particular emphasis on last-minute discovery, price comparison and rapid checkout. The business serves end consumers rather than enterprise buyers, and competes with ticketing marketplaces such as StubHub, SeatGeek, Vivid Seats and Ticketmaster. The company primarily makes money through transaction fees charged on ticket purchases and sales, giving it a marketplace take-rate model rather than a pure software subscription model. Its value proposition is based on inventory aggregation, convenience, event discovery, seat visualisation and pricing optimisation designed to improve conversion for time-sensitive ticket buyers.

Company news briefing

Briefing updated:

Gametime has expanded its live event inventory, specifically broadening its basketball and alternative sports categories. Recent additions include BIG3 Basketball, the California Classic, and The Basketball Tournament, alongside fixtures from the Athletes Unlimited Softball League and FIBA Men’s Basketball World Cup Qualifiers. By integrating these niche and international events, the platform is diversifying its market reach beyond traditional major leagues. These updates demonstrate a strategic effort to categorise and capture a wider range of sports audiences across its digital platform.

Business model & monetisation

The core monetisation model is a percentage take-rate on ticket transactions, with service fees charged to buyers and sellers representing the main revenue stream. Secondary monetisation includes optional ticket protection or insurance-style add-ons. The supplied product data also points to emerging ancillary revenue from in-app advertising and partner data services, though these appear non-core relative to marketplace fees.

Buyer and seller transaction fees
Marketplace take-rate on completed ticket sales
Ticket protection and insurance-style add-ons
Optional add-on fee at checkout
Advertising and partner data services
Ancillary partner monetisation

Products & capabilities

No products with linked sources are available in this view.

Products & market categories

Media Channel

Competitors & alternatives

  • TicketNetwork

    Secondary ticket marketplace and broker infrastructure platform.

  • Vivid Seats

    Secondary ticket marketplace for live events and seller tools.

View all competitors

Recent recorded signals

Dates refer to the source publication. Older entries are historical context, not evidence of a new event.

No sufficiently sourced and dated signals are available for this view.

Explore company relationships

Questions about Gametime

What is Gametime?

Gametime is a mobile-first marketplace for buying live event tickets across sports, concerts and entertainment.

Who uses Gametime?

Consumers use Gametime to discover, compare and purchase tickets, especially for last-minute live events.

How does Gametime make money?

Gametime mainly earns transaction fees on ticket sales, with smaller contributions from optional protection products and ancillary services.

Sources & coverage

This profile uses public, official and technically observable information. Missing information does not prove that a product or relationship does not exist. The list below does not imply that every profile statement has been verified.

12 publicly documented primary sources and citations linked across the market graph.

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