Gametime
Mobile-first marketplace for last-minute live event tickets.
Available information varies by company and source.
Profile record updated:
Company facts
- Official name
- Gametime United, Inc.
- Entity type
- COMPANY
- Founded
- 2013
- Company size
- 201–500
- Market role
- B2C Consumer App / Platform
- Official website
- gametime.co
What Gametime does
Gametime operates a two-sided digital marketplace connecting ticket buyers with primary and secondary ticket supply. It creates value by aggregating event inventory from multiple sources, packaging that inventory in a consumer-friendly mobile interface and using pricing and discovery features to help users purchase quickly, especially close to event start times. Revenue is generated mainly through marketplace service fees on completed transactions, with ancillary monetisation from optional protection products and limited partner-oriented add-ons.
Category differentiation
This is a consumer live event ticket marketplace, not a gaming company or game distribution platform. It should also be distinguished from enterprise software vendors despite its mobile app and pricing technology.
Strategic context
AI-supported assessment from the existing company research; distinguish interpretation from sourced facts.
Gametime is a private consumer ticket marketplace for live sports, concerts and entertainment events. It aggregates primary and resale ticket inventory into a mobile-first web and app experience, with particular emphasis on last-minute discovery, price comparison and rapid checkout. The business serves end consumers rather than enterprise buyers, and competes with ticketing marketplaces such as StubHub, SeatGeek, Vivid Seats and Ticketmaster. The company primarily makes money through transaction fees charged on ticket purchases and sales, giving it a marketplace take-rate model rather than a pure software subscription model. Its value proposition is based on inventory aggregation, convenience, event discovery, seat visualisation and pricing optimisation designed to improve conversion for time-sensitive ticket buyers.
Company news briefing
Briefing updated:
Gametime has expanded its live event inventory, specifically broadening its basketball and alternative sports categories. Recent additions include BIG3 Basketball, the California Classic, and The Basketball Tournament, alongside fixtures from the Athletes Unlimited Softball League and FIBA Men’s Basketball World Cup Qualifiers. By integrating these niche and international events, the platform is diversifying its market reach beyond traditional major leagues. These updates demonstrate a strategic effort to categorise and capture a wider range of sports audiences across its digital platform.
Business model & monetisation
The core monetisation model is a percentage take-rate on ticket transactions, with service fees charged to buyers and sellers representing the main revenue stream. Secondary monetisation includes optional ticket protection or insurance-style add-ons. The supplied product data also points to emerging ancillary revenue from in-app advertising and partner data services, though these appear non-core relative to marketplace fees.
- Buyer and seller transaction fees
- Marketplace take-rate on completed ticket sales
- Ticket protection and insurance-style add-ons
- Optional add-on fee at checkout
- Advertising and partner data services
- Ancillary partner monetisation
Products & capabilities
No products with linked sources are available in this view.
Products & market categories
Media Channel
Technology
Competitors & alternatives
- TicketNetwork
Secondary ticket marketplace and broker infrastructure platform.
- Vivid Seats
Secondary ticket marketplace for live events and seller tools.
Side-by-side comparisons
Recent recorded signals
Dates refer to the source publication. Older entries are historical context, not evidence of a new event.
No sufficiently sourced and dated signals are available for this view.
Explore company relationships
Questions about Gametime
What is Gametime?
Gametime is a mobile-first marketplace for buying live event tickets across sports, concerts and entertainment.
Who uses Gametime?
Consumers use Gametime to discover, compare and purchase tickets, especially for last-minute live events.
How does Gametime make money?
Gametime mainly earns transaction fees on ticket sales, with smaller contributions from optional protection products and ancillary services.
Sources & coverage
This profile uses public, official and technically observable information. Missing information does not prove that a product or relationship does not exist. The list below does not imply that every profile statement has been verified.
12 publicly documented primary sources and citations linked across the market graph.
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