COMPANY

Dacoco

Dacoco is a web3 gaming studio building a tokenised NFT metaverse and play‑to‑earn game.

Dacoco operates in the Unclassified segment.

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Founded
2018
Headquarters
Dammstrasse 16, Zug, 6300, Switzerland
Core Segment
Unclassified
Company Size
10–49
Official Links
Website
Verified
2026-03-12

Dacoco: About

Dacoco operates a Web3 gaming and metaverse platform structured around a native fungible token and NFT assets. It creates value by designing and maintaining the underlying metaverse infrastructure, game mechanics, planetary governance DAOs and cross‑chain token movement, enabling users to mine, stake and use the token and NFTs in various games and missions. The company’s ecosystem includes virtual land NFTs that accrue in‑game rewards when used by players, governance structures for planets, and integrations with mobile games and other mini‑games that consume the same token and NFT assets.

The business model relies on token‑driven network effects: as more users participate, demand increases for the token, NFTs and virtual land, as well as for governance influence within the platform. Dacoco captures value through its early and ongoing allocation of the native token, issuance and sale of NFTs (including virtual land), and by facilitating activity and transactions across chains via its cross‑chain portal. Partnerships, grants and third‑party game integrations further enhance the ecosystem and can generate additional revenue and strategic value.

Dacoco: Market Position

Dacoco GmbH is a Swiss-based blockchain gaming company focused on building decentralised autonomous organisations and a large NFT-based metaverse game. Its main product is a play‑to‑earn metaverse where users mine, stake and trade a native fungible token and NFTs, participate in on‑chain planetary governance, and access associated mini‑games and mobile titles. The company sits in the Web3 gaming and metaverse segment rather than traditional enterprise software.

Dacoco’s economics centre on the in‑game token and NFT ecosystem: issuance and circulation of the native token, primary NFT and virtual land sales, and value created through staking, governance and game participation. Revenue is also likely supported by mobile game distribution and ecosystem partnerships. The end customers and primary payers are individual crypto users and gamers who buy or earn tokens and NFTs, with some additional value derived from partners building on the metaverse.

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