Observed Signal · Oct 5, 2026 · Thought Leadership · Source: VideoWeek · Impact: 2/5 · Sentiment: Positive

Samsung Ads: Reach Gamers on CTV via ACR Data

Executive Signal Summary

Sean Smith, EMEA Gaming Lead – Sales at Samsung Ads, argues that gaming should be considered part of the TV ecosystem, not a separate channel. He highlights that console gamers average nearly six hours of play on CTV weekly, and that gamers often over-index on streaming and linear TV. With major game launches like GTA VI creating cultural moments, brands can reach gamers between gaming and streaming sessions via the home screen. Samsung's ACR data and first-party signals can identify TVs with connected consoles and optimize campaigns across linear, streaming, and gaming. The article emphasizes the need for unified measurement across all three modes to avoid under-reaching gamers.

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High Confidence

Provides insights for advertisers on reaching gamers via CTV, highlighting the value of ACR data and unified measurement, but is not a major industry event.

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Key Takeaways & Evidence Grounding

  • Console gamers average nearly six hours of play on CTV each week.
  • Netflix gave subscribers a six-hour head start on an extended look at GTA VI in August.
  • Gamers are 77 percent more likely to engage with apps shown on the home screen.
  • Heavy linear viewers account for 24 percent of TVs but 81 percent of linear hours.
  • 28 percent of TVs record no linear viewing at all.

Connected Companies & Entities

1 Entity mapped

“In August, Netflix gave subscribers a six-hour head start on an extended look at Grand Theft Auto VI....”

Primary Source Grounding & Direct Attribution
Direct Origin Attribution
Primary Reporting: VideoWeek•Published: Oct 5, 2026
Original Coverage Title: “From GTA to CTV: How to Reach Gamers on the Big Screen”

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