Observed Signal · Nov 2, 2026 · Earnings Report · Source: PocketGamer.biz · Impact: 2/5 · Sentiment: Positive
Pokémon TCG Pocket Reaches $975M in Two Years
Pokémon Trading Card Game Pocket celebrated its second anniversary, having generated approximately $975.2 million in net revenue across Google Play and the App Store, according to AppMagic. This places it among the most successful mobile launches, though its second-year earnings of $233.7 million represent a 68% decline year-over-year from its first-year total of $741.4 million. The game, launched on October 30, 2024, is developed by DeNA and published by The Pokémon Company and Creatures Inc. Despite the slowdown, it remains profitable and ranks 30th in the top-grossing charts for 2026. The article highlights key revenue spikes tied to new card set releases, noting that daily earnings in the second year failed to surpass $3 million. The game does not rely on in-game ads.
The article reports on the financial performance of a major mobile game, which is relevant to the mobile gaming and advertising ecosystem. However, as the game itself is not ad-supported, its direct relevance to advertising technology is limited.
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Connected Companies & Entities
2 Entities mapped“The Pokémon Company unveiled Pokémon TCG Pocket alongside Creatures Inc. and DeNA.”
“AppMagic estimates provided the net revenue figures.”
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Pokémon Go hits $9B revenue in 10 years
Pokémon Go celebrated its 10th anniversary on July 6, 2026, marking a decade as a leading AR mobile title with 800+ million lifetime players, more than one trillion Pokémon caught and players across 150+ countries. AppMagic estimates almost $9.1 billion in gross player spending over the first ten years—roughly $4.4bn on Google Play and $4.6bn on the App Store—with the US ($3.5bn) and Japan ($2.7bn) as the largest markets. The game generated over $1 billion in revenue in 2025 and remained among the decade’s highest-grossing mobile titles. In 2025 Scopely acquired Niantic’s games business for $3.5bn and rebranded it Scopely Explore; Niantic reported about 20 million weekly active players (≈10 million daily) as of March 2025. Anniversary festivities included a Times Square event, worldwide community events and a free global Pokémon Go Fest on July 11–12, 2026.
Pokémon Champions Earns $7.2M First Month on Mobile
Pokémon Champions generated approximately $7.2 million in gross player spending during its first month on mobile following a June 17, 2026 iOS/Android launch. Daily mobile revenue peaked at $597,000 on June 20 and fell to a low of $80,000 by July 15. AppMagic estimates that Japan accounted for $3.9m (55%) of mobile spend, the US $1.3m (17%), and South Korea $604,000 (8%). The game's mobile launch coincided with roster and season updates; monetization on mobile relies on subscriptions, a season-long Battle Pass, and a one-time Starter Pack rather than direct purchasable resource bundles.
Pokémon Go nets $141.5M in July 2026
Pokémon Go generated an estimated $141.5 million in player spending across Apple’s App Store and Google Play during July 2026, its strongest month on those storefronts in at least four years. AppMagic data cited by PocketGamer.biz says the sum was up 229% month-over-month, coinciding with the title’s 10th anniversary and Go Fest 2026: Global. The App Store accounted for $90.4m (64%) of the total while Google Play contributed $51.1m. The United States and Japan were the largest regional spenders ($50.1m and $38.9m respectively). Publisher Scopely also confirmed Pokémon Go has reached 800 million lifetime players.
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