Observed Signal · Sep 11, 2026 · Earnings Report · Source: PocketGamer.biz · Impact: 1/5 · Sentiment: Positive
Playkot's Age of Magic Hits $120M Revenue, 20M Installs
Playkot has announced that its fantasy squad-based RPG, Age of Magic, has surpassed $120 million in lifetime revenue and nearly 20 million installs worldwide since its launch on September 19, 2018. The game has evolved through a live-service model, adding new heroes, events, and storylines. In late June 2025, a significant update introduced an expanded hero development system, adding new progression phases, content, and squad customization options. The game is available across five mobile storefronts. This milestone underscores the enduring commercial success of Playkot's live-service strategy in the mobile gaming market.
Modest news relevant to mobile gaming, but not directly affecting the AdTech/MarTech ecosystem beyond general industry health.
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Key Takeaways & Evidence Grounding
- Age of Magic surpassed $120 million in revenue.
- Age of Magic reached nearly 20 million installs worldwide.
- The game launched on September 19, 2018.
- A new hero development system launched in late June.
- Age of Magic is available across five mobile storefronts.
Ontology Mapping & Concepts
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Ludus: Merge Arena Tops $50M Net Revenue
Top App Games reports that its mobile strategy RPG Ludus: Merge Arena has generated $66 million in gross revenue and more than $50 million in net revenue since launch, reaching the milestone two years after soft launch. The title has attracted over 11 million players worldwide and expanded from 25 heroes at soft launch to more than 100. The studio — founded in Cyprus in 2024 and part of the Utmost Games holding company — cites player feedback and additions such as Clan Wars, Hero Perks and the Divisions system for driving engagement. The game has also run crossover events, including characters from Corvus Belli's Warcrow.
July 2026 Top-Grossing Mobile Games
Monthly AppMagic estimates show major shifts in July 2026 in-app purchase (IAP) revenue across top mobile games. Honor of Kings returned to over $150M, Roblox surpassed $100M (its best since Dec 2025), and Gossip Harbor reached its highest chart position at just under $100M. PUBG Mobile and Pokémon Go each climbed to about $100M in IAPs, with Pokémon Go jumping from roughly $30M monthly since April to ~$100M driven by 10th‑anniversary events. The article lists ranked IAP earnings for games 11–20 (e.g., Konami’s eFootball at $68.7M) and notes other notable movers including titles from Playrix, Moon Active, Garena, Tencent, Mihoyo, and NetEase.
Zenless Zone Zero Tops $600M Mobile Revenue
Zenless Zone Zero, an urban fantasy action RPG from HoYoverse, has generated an estimated $603.9 million in gross player spending on mobile (Google Play and the App Store) in its first two years after launching on July 4, 2024. AppMagic estimates exclude web-shop sales and alternative Android stores in China, so total earnings are likely higher. Second-year mobile spending fell 51% to $198.9 million. Japan accounted for 42% of lifetime mobile player spending, China 27% and the US 10%. The version 3.0 anniversary update (rolled out June 17) spiked daily revenue by 217% to $1.7 million; the lifetime daily peak was $10.7 million on December 30, 2025. Over two years the title earned about 17% of Genshin Impact’s two-year mobile sum ($3.6 billion).
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