Observed Signal · Oct 14, 2026 · Interview · Source: PocketGamer.biz · Impact: 2/5 · Sentiment: Positive

Holger Wurst on June's Journey UX, player research, AI

Executive Signal Summary

Holger Wurst, who leads UI/UX for Wooga's June's Journey, shares insights ahead of PGC Nordics. He emphasizes the importance of talking to players, citing a senior player who outperformed designers in understanding game economy. He discusses IP collaborations with Wicked and Agatha Christie, noting that players insisted June remain central. He warns against breaking 'mapping'—renaming or moving items confuses players. He advocates for reliable, consistent UI over novelty, comparing redesigns to OS updates. On AI, Wurst reports prototypes are 70% faster with AI tools, but he rejects synthetic players, calling them 'dangerous' as they remove human empathy from design. He advises designers to stay gamers and engage in continuous learning.

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Key Takeaways & Evidence Grounding

  • Holger Wurst joined Wooga in 2015 and leads UI/UX for June's Journey.
  • June's Journey passed $1 billion in revenue in 2023 and has been live for nearly a decade.
  • Wooga collaborated with Universal's Wicked and Agatha Christie's Hercule Poirot for in-game events.
  • AI tools speed up prototype creation by approximately 70%.
  • Wurst states synthetic players are 'dangerous' and should not replace user research.

Ontology Mapping & Concepts

Game Development Tools & EnginesOriginal Content StudioPublisher & Media Owner#Synthetic players#AI-assisted prototyping#Player mapping in UX
Primary Source Grounding & Direct Attribution
Direct Origin Attribution
Primary Reporting: PocketGamer.biz•Published: Oct 14, 2026
Original Coverage Title: “Wooga’s Holger Wurst on designing June’s Journey: Player research, AI and the UX rule you can’t break”

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Wooga's Holger Wurst to Speak at PGC Nordics

Holger Wurst, lead UX designer at Wooga, has been announced as a speaker at Pocket Gamer Connects (PGC) Nordics, scheduled for October 20-21 in Helsinki. Wurst, who has been with Wooga for over a decade and worked on the studio's flagship title 'June's Journey,' will join a panel on the 'Practical AI' track titled 'How AI Agents Are Reshaping The Way We Make Games'. The panel will explore how AI agents are being integrated into game development pipelines, including prototyping and optimizing updates, while also addressing challenges such as reliability, creative control, IP concerns, and team workflows. Wurst previously spoke at PGC Helsinki 2025 on tackling legacy UX.

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