Observed Signal · Sep 3, 2026 · Industry Insight · Source: PocketGamer.biz · Impact: 2/5 · Sentiment: Neutral

DoubleDown exec on D2C growth and AI cost realities

Executive Signal Summary

DoubleDown Interactive's director of growth marketing, Faith Price, discusses the rapid growth of direct-to-consumer (D2C) revenue, which reached $40.5 million in Q2 2026, representing 52.4% of social casino revenue. She highlights that attribution and mobile measurement partner (MMP) tools have not caught up with D2C growth, forcing publishers to push vendors for improvements. Price also addresses the challenges of acquiring players for a 16-year-old app, noting high acquisition costs and persistent measurement issues post-ATT. On AI, she argues that vendors are not delivering on promises at reasonable costs, and that automation has increased false positives and workload for her team. She advises improving existing processes before adopting AI. DoubleDown has not entered real-world rewards, focusing on its core social casino experience.

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Provides insights from a major social casino publisher on D2C growth and measurement challenges, but not industry-shifting news.

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Key Takeaways & Evidence Grounding

  • DoubleDown's D2C revenue grew from $10.7 million to $40.5 million in Q2 2026, now making up 52.4% of total social casino revenue.
  • Faith Price states that nothing about post-ATT measurement has substantially improved, only that the industry has built workarounds.
  • DoubleDown Casino launched on Facebook in 2010 and has been operating for 16 years.
  • DoubleDown was acquired by IGT for $500 million in 2012 and by DoubleU Games for $825 million in 2017.
  • Price claims AI vendors are not yet able to deliver on the promise at a reasonable cost, and automation has increased false positives by 10-20x.

Connected Companies & Entities

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Primary Source Grounding & Direct Attribution
Direct Origin Attribution
Primary Reporting: PocketGamer.biz•Published: Sep 3, 2026
Original Coverage Title: “DoubleDown Interactive's Faith Price on D2C growth, ageing apps and the real cost of AI”

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Publishers' Direct-to-Consumer Revenue in Q2 2026

PocketGamer.biz analyses direct-to-consumer (D2C) revenue for public mobile games companies for April–June 2026. Playtika reported $286.9m D2C revenue in Q2 (1.7% sequential decline, +63.1% Y/Y) with a 39.3% D2C share. Modern Times Group said D2C was 38% of group revenue while its Playamp division recorded 51% D2C. Stillfront reported D2C at 46% of bookings. G5’s store grew and direct mobile processing reached 17% of mobile gross. In social casino, SciPlay ($53m, 29% of earnings), Playstudios ($14.7m, +120% Y/Y) and DoubleDown ($40.5m, up from $10.7m) showed large D2C gains. The piece notes Apple’s proposal in the Epic case to allow up to a 15% commission for purchases outside the App Store, a potential structural factor affecting D2C economics.

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