UX Designer
Location: Zoetermeer, Netherlands · Category: Product & Design · Seniority: Mid-Level · Posted: October 29, 2026 · Verified: Nov 4, 2026
Role Overview & Description
Track team expansion and market signals for Miniclip
Polaris7 monitors open roles, strategic market movements, and M&A developments in real time. Get automated intelligence briefings on Miniclip and benchmark against direct competitors.
Miniclip
miniclip.comMobile games publisher and studio group with portfolio monetisation scale.
Unlock full company profile, competitors & live market signals for Miniclip
Similar Positions in DACH
Related roles across advertising, media, and data
This role contributes to the success of Jam City's mobile games by creating amazing user experiences. The UI/UX Designer will work in the mobile gaming space, focusing on user experience design. A portfolio is required for consideration.
This role designs user interfaces and experiences for digital products, creating wireframes, prototypes, and visual designs. The designer will collaborate with product and development teams to ensure user-centered design solutions. Requires proficiency in design tools and a strong portfolio.
Designs user interfaces and experiences for digital products, creating wireframes, prototypes, and visual designs to enhance user engagement.
Conducts user research, designs information architectures and user flows, and creates wireframes and prototypes. Collaborates with cross-functional teams to deliver user-centered design solutions that meet product and business goals.
More Positions at Miniclip
3 more open roles
This role focuses on creating high-quality 2D/3D animations and visual effects for mobile games. The artist will collaborate with other artists and designers to bring game worlds to life, requiring proficiency in animation and VFX tools. The position is mid-senior level, indicating a need for solid experience in game art production.
Assist in managing player support operations, ensuring high-quality service and resolution of player issues.
Facilitate agile ceremonies and coach teams to deliver high-quality games. Drive continuous improvement and remove impediments in a fast-paced game development environment.
