3D Environment Artist
Ort: Remote / Unspecified · Bereich: Produkt & Design · Level: Senior · Veröffentlicht: 15. Mai 2026 · Geprüft: 16. Sept. 2026
Rollenübersicht & Beschreibung
Team-Wachstum & Marktbewegung von Valve beobachten
Polaris7 aggregiert offene Vakanzen, strategische Marktbewegungen und M&A-Signale in Echtzeit. Erhalte automatische Signal-Briefings zu Valve und vergleiche das Ökosystem mit direkten Wettbewerbern.
Valve
valvesoftware.comBetreiber einer führenden PC-Gaming-Plattform und Entwickler eigener First-Party-Spiele.
Vollständiges Unternehmensprofil, Wettbewerber & Marktsignale zu Valve freischalten
Ähnliche Positionen im DACH-Ökosystem
Verwandte Rollen und Profile aus dem AdTech-, Media- und Datenmarkt
This role leads the creation of visually impressive, optimized, production-ready environments for real-time game engines. The Lead Environment Artist combines a strong artistic eye with solid technical expertise, ensuring environments perform efficiently in a real-time game engine. The position requires building high-quality environments that are optimized for production, balancing visual fidelity with performance constraints.
Senior level artist role for the new game project R.I.S.E, responsible for creating game environments and levels. This is an on-site position in Shanghai.
This role contributes to a brand new game at the Jam City Narrative Game division by providing best-in-class 3D art. The artist will model and texture props, environments, and characters, as well as implement assets in engine. A portfolio is required for consideration.
Creates real-time environment art for ILM projects, building immersive 3D environments and props for real-time engines used in virtual production and visual effects.
Weitere Positionen bei Valve
3 weitere offene Stellen
This role focuses on supporting Steam partners and ensuring their technical success on the platform. The Technical Account Manager will troubleshoot issues, provide guidance on Steamworks integration, and act as a liaison between partners and Valve's engineering teams.
This role focuses on managing and optimizing Steam's databases, requiring deep expertise in database administration. The administrator will ensure high availability, performance, and scalability of database systems supporting millions of concurrent users and transactions.
This role involves developing audio systems for Valve's games and products, requiring deep expertise in audio software engineering. The engineer will build and optimize audio pipelines, integrate middleware, and implement low-level audio features to support immersive gameplay.
