Publisher & Media Owner · AdTech Vendor · vs · Publisher & Media Owner · Retailer & Marketplace

HOMI

Homa vs Miniclip

Structured technology and market comparison · 2026

Direct Feature Comparison

Homa · vs · Miniclip
Market Cluster / Sector
HomaPublisher & Media Owner · AdTech Vendor
MiniclipPublisher & Media Owner · Retailer & Marketplace
Platform Focus
Homa

Mobile games publisher with developer tooling and monetisation infrastructure.

Miniclip

Mobile games publisher and studio group with portfolio monetisation scale.

Company Size
Homa501–1,000 employees
Miniclip1,001–5,000 employees
Headquarters
HomaFR
MiniclipCH
Year Founded
Homa2018
Miniclip2000

Analyze all overlapping signals and tech stacks for Homa and Miniclip

Compare mutual enterprise clients, monetization models, live market signals, and partner networks directly in the interactive Knowledge Graph.

Compare free in ExplorerFree · No credit card · 1-click via Google/LinkedIn

Comparison Analysis

What is the main difference between Homa and Miniclip?

Homa and Miniclip are mobile game publishers that monetise free-to-play titles via advertising and in-app purchases. They overlap in publishing and monetisation ecosystems, but differ by target audience: Homa positions as developer-facing, selling SDKs and tooling to studios; Miniclip targets consumer audiences and studio consolidation, leveraging owned IP, acquisition synergies and large UA/cross-promotion scale as its core differentiator.

How do the features of Homa and Miniclip compare?

Product overlap centres on publishing, monetisation and ad/IAP revenue optimisation. Homa’s product set prioritises developer tools: proprietary SDKs, ideation, market analysis, experimentation and pipelines that connect development to monetisation. Miniclip emphasises consumer-facing product assets: owned IP, live-ops, user-acquisition infrastructure, portfolio-level UA and cross-promotion. Homa lacks Miniclip’s audience scale; Miniclip lacks Homa’s deep developer tooling.

What are the top alternatives to Homa and Miniclip?

When evaluating Homa and Miniclip, enterprise buyers also consider other platforms in Gaming Platform, In-App, and Publisher & Media Owner. You can discover the full competitive landscape and evaluate other alternatives by viewing their respective footprint profiles on Polaris7.

How do the corporate scale, structure, and headquarters of Homa and Miniclip compare?

Homa is headquartered in FR (founded in 2018) with 501–1,000 employees. Miniclip is based in CH (founded in 2000) with 1,001–5,000 employees. Complete ownership, subsidiary trees, and corporate affiliations are documented across Polaris7.

Market Signals

Recent Market Signals & Activity: Homa vs Miniclip

Documented market movements, strategic partnerships, product releases, and regulatory developments mapped across Polaris7.

HO

Homa

Recent Signals

No recent market signals documented for Homa in the current tracking window.

MI

Miniclip

Recent Signals

  • ·PocketGamer.bizMobile Gaming

    SYBO CEO on Subway Surfers at 15, City Pivot, and Next Steps

    In an interview, Mathias Gredal Nørvig, CEO of SYBO Games, discusses the 15-year journey of Subway Surfers, which remains the most downloaded mobile game ever with nearly 4.9 billion lifetime downloads. He reveals that the game still achieves about one million new installs per day at zero user acquisition cost, attributing this to its viral nature and strong organic presence on platforms like TikTok. Nørvig addresses the performance of Subway Surfers City, which has seen 40-50 million downloads and is profitable but is pivoting to better differentiate from the original. He contrasts the business models: the original relies heavily on ads (90% of revenue) while City focuses on in-app purchases. He also discusses the acquisition by Miniclip in 2022, the challenges of the evolving mobile gaming industry, and upcoming projects including a new game expected to soft launch early next year and a potential movie that is still in development.

    • Subway Surfers has surpassed 4.5 billion lifetime downloads, with SYBO CEO citing 4.8-4.9 billion including reinstalls.
    • The game still generates about one million new installs per day at zero user acquisition cost.
    • Subway Surfers City has achieved 40-50 million downloads and is profitable but is undergoing a strategic pivot.
  • ·Mobilegamer.bizPlatform Launch

    Miniclip launches AdSurge ad network with Tencent AI, Easybrain data

    Miniclip, a Tencent-owned mobile games company, launched AdSurge, an AI-powered mobile advertising platform, as an independent standalone company. AdSurge offers integrated user acquisition and ad monetization for third-party game publishers, initially targeting games monetized through in-app ads. It aims to improve user experience by making ads skippable in half the time and requiring fewer clicks to close. Developed over three years, AdSurge leverages Miniclip's scale, the Easybrain acquisition, and Tencent's AI expertise, though its algorithms are built from scratch. It captures a low single-digit share of wallet on ad monetization across Miniclip's portfolio, with double-digit margins. CEO Paul Bugryniec cited squeezed publisher margins as motivation. The next phase will extend to games using IAP and hybrid monetization.

    • Miniclip launched AdSurge, an AI-powered mobile advertising platform, as a standalone company.
    • AdSurge provides integrated user acquisition and ad monetization, initially for ad-monetized games.
    • AdSurge ads are skippable in half the time and require fewer clicks to close.

Compare their exact ecosystem overlaps.

Explore all deep relationships in Polaris7. Discover exactly which mutual clients, integrated technologies, and overlapping partners Homa and Miniclip share across the market ecosystem.