Publisher & Media Owner · Private Equity, VC & Investor · vs · Publisher & Media Owner

EMNE

Embracer Group vs Netmarble

Structured technology and market comparison · 2026

Direct Feature Comparison

Embracer Group · vs · Netmarble
Market Cluster / Sector
Embracer GroupPublisher & Media Owner · Private Equity, VC & Investor
NetmarblePublisher & Media Owner
Platform Focus
Embracer Group

Gaming and media holding company built around owned IP.

Netmarble

South Korean publisher of free-to-play mobile and PC games.

Company Size
Embracer Group>5,000 employees
Netmarble501–1,000 employees
Headquarters
Embracer GroupSE
NetmarbleKR
Year Founded
Embracer GroupUnknown
Netmarble2000

Analyze all overlapping signals and tech stacks for Embracer Group and Netmarble

Compare mutual enterprise clients, monetization models, live market signals, and partner networks directly in the interactive Knowledge Graph.

Compare free in ExplorerFree · No credit card · 1-click via Google/LinkedIn

Comparison Analysis

What is the main difference between Embracer Group and Netmarble?

When comparing Embracer Group and Netmarble, both platforms operate within the Gaming Platform, In-App, and Publisher & Media Owner ecosystem. Embracer Group is positioned as Gaming and media holding company built around owned IP, whereas Netmarble focuses on South Korean publisher of free-to-play mobile and PC games. Decision-makers evaluate both solutions when orchestrating their commercial monetization and technology stack.

What are the top alternatives to Embracer Group and Netmarble?

When evaluating Embracer Group and Netmarble, enterprise buyers also consider other platforms in Gaming Platform, In-App, and Publisher & Media Owner. You can discover the full competitive landscape and evaluate other alternatives by viewing their respective footprint profiles on Polaris7.

How do the corporate scale, structure, and headquarters of Embracer Group and Netmarble compare?

Embracer Group is headquartered in SE (founding year unrecorded) with >5,000 employees. Netmarble is based in KR (founded in 2000) with 501–1,000 employees. Complete ownership, subsidiary trees, and corporate affiliations are documented across Polaris7.

Market Signals

Recent Market Signals & Activity: Embracer Group vs Netmarble

Documented market movements, strategic partnerships, product releases, and regulatory developments mapped across Polaris7.

EM

Embracer Group

Recent Signals

  • ·Embracer Group

    Change in the number of shares and votes in Embracer Group

    A new regulatory press release was added on September 30, 2026, regarding a change in the number of shares and votes in Embracer Group.

  • ·PocketGamer.bizFinancials

    Embracer secures $200m revolving credit facility

    Embracer Group has secured a new SEK 2 billion ($200 million) revolving credit facility with a two-year tenor and an option to extend for two additional years. The facility consolidates the company's financing, replacing several bilateral loans with different credit institutions. It will be used for general corporate purposes and is intended to be replaced following the planned spin-off of Fellowship Entertainment in 2027. As of June 30, 2026, Embracer had approximately SEK 1.525 billion in liabilities and SEK 4.997 billion in cash. The new facility offers improved terms, including a lower credit margin. Four Nordic banks participated, with SEB as coordinating mandated lead arranger and bookrunner, and DNB Bank, Nordea, and Swedbank as mandated lead arrangers.

    • Embracer Group secured a SEK 2 billion ($200 million) revolving credit facility with a two-year tenor.
    • The facility replaces several bilateral loans and provides improved terms.
    • Embracer had SEK 4.997 billion in cash as of June 30, 2026.
  • ·Embracer Group

    Embracer Group secures new SEK 2,000 million revolving credit facility

    Embracer Group has secured a new SEK 2,000 million revolving credit facility, announced on September 22, 2026.

NE

Netmarble

Recent Signals

  • ·PocketGamer.bizFinancials

    Netmarble posts $505.1M revenue in Q2 2026

    Netmarble reported $505.1 million in revenue for Q2 2026, a 4% year‑over‑year and 15% quarter‑over‑quarter increase driven by existing titles and new launches such as The Seven Deadly Sins: Origin and SOL: Enchant. Net profit was $137.4 million, up 27% Y/Y, while operating profit fell 21% to $54 million. EBITDA totaled $75.5 million (down 15% Y/Y and 34% Q/Q) with an EBITDA margin near 15%. North America accounted for 39% of revenue, Korea 22% and Europe 13%. RPGs made up 42% of revenue, casual games 35%, MMORPGs 17% and other genres 6%. Netmarble said three new cross‑platform titles are planned for H2 2026, and CEO Kim Byung‑gyu emphasised multi‑platform expansion and strengthening live operations to stabilise earnings.

    • Netmarble generated $505.1 million in revenue in Q2 2026 (up 4% Y/Y and 15% Q/Q).
    • Net profit was $137.4 million in Q2 2026, an increase of 27% year‑over‑year.
    • Operating profit fell 21% to $54 million in Q2 2026.

Compare their exact ecosystem overlaps.

Explore all deep relationships in Polaris7. Discover exactly which mutual clients, integrated technologies, and overlapping partners Embracer Group and Netmarble share across the market ecosystem.