Publisher & Media Owner · vs · Publisher & Media Owner

EMMT

Embracer Group vs MTG

Structured technology and market comparison · 2026

Direct Feature Comparison

Embracer Group · vs · MTG
Primary Market / Role
Embracer GroupPublisher & Media Owner
MTGPublisher & Media Owner
Platform Focus
Embracer Group

Gaming and media holding company built around owned IP.

MTG

Public gaming group owning and scaling free-to-play studios.

Company Size
Embracer Group>5,000 employees
MTG1,001–5,000 employees
Headquarters
Embracer GroupSE
MTGSE
Year Founded
Embracer GroupUnknown
MTG1987

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Comparison Analysis

What is the main difference between Embracer Group and MTG?

When comparing Embracer Group and MTG, both platforms operate within the Gaming Platform, In-App, and Publisher & Media Owner ecosystem. Embracer Group is positioned as Gaming and media holding company built around owned IP, whereas MTG focuses on Public gaming group owning and scaling free-to-play studios. Decision-makers evaluate both solutions when orchestrating their commercial monetization and technology stack.

What are the top alternatives to Embracer Group and MTG?

When evaluating Embracer Group and MTG, enterprise buyers also consider other platforms in Gaming Platform, In-App, and Publisher & Media Owner. You can discover the full competitive landscape and evaluate other alternatives by viewing their respective footprint profiles on Polaris7.

Market Signals

Recent Market Signals & Activity: Embracer Group vs MTG

Documented market movements, strategic partnerships, product releases, and regulatory developments mapped across Polaris7.

EM

Embracer Group

Recent Signals

  • ·Embracer Group

    Change in the number of shares and votes in Embracer Group

    A new regulatory press release was added on September 30, 2026, regarding a change in the number of shares and votes in Embracer Group.

  • ·PocketGamer.bizFinancials

    Embracer secures $200m revolving credit facility

    Embracer Group has secured a new SEK 2 billion ($200 million) revolving credit facility with a two-year tenor and an option to extend for two additional years. The facility consolidates the company's financing, replacing several bilateral loans with different credit institutions. It will be used for general corporate purposes and is intended to be replaced following the planned spin-off of Fellowship Entertainment in 2027. As of June 30, 2026, Embracer had approximately SEK 1.525 billion in liabilities and SEK 4.997 billion in cash. The new facility offers improved terms, including a lower credit margin. Four Nordic banks participated, with SEB as coordinating mandated lead arranger and bookrunner, and DNB Bank, Nordea, and Swedbank as mandated lead arrangers.

    • Embracer Group secured a SEK 2 billion ($200 million) revolving credit facility with a two-year tenor.
    • The facility replaces several bilateral loans and provides improved terms.
    • Embracer had SEK 4.997 billion in cash as of June 30, 2026.
  • ·Embracer Group

    Embracer Group secures new SEK 2,000 million revolving credit facility

    Embracer Group has secured a new SEK 2,000 million revolving credit facility, announced on September 22, 2026.

MT

MTG

Recent Signals

  • ·PocketGamer.bizAI in Game Development

    How Developers Are Using AI in Game Development

    PocketGamer.biz surveys how game developers currently leverage AI across production, data analysis, and user acquisition, ahead of the AI Gamechangers Summit at Pocket Gamer Connects Nordics. Executives from MTG, NC/Veroplay, Fingersoft, Dodreams, Julicia Studio, and Mattel163 share concrete use cases: AI enables three games to be built instead of one (MTG), cuts creative costs by 20-30% (Veroplay), and improves data analysis and actionable insights (Dodreams). Mattel163 uses AI for pLTV modeling and ROAS prediction to optimize UA spend. Studios report cost reductions, faster workflows, and enhanced testing, while noting incremental gains in art and Unity development. Hypergryph's Arknights: Endfield uses almost no AI, starting before the hype. The article positions AI as a practical tool improving efficiency and creativity, not a replacement for talent.

    • MTG CEO says AI allows studios to build three games instead of one.
    • NC/Veroplay reports AI cuts creative production costs by 20-30%.
    • Dodreams uses AI for data analysis, reducing manual work and systems.
  • ·PocketGamer.bizStrategy

    MTG Aims to Double Size Through Selective M&A and AI

    Swedish digital entertainment firm Modern Times Group (MTG) aims to double its size within three to five years, primarily through selective M&A and organic growth, while scaling AI tooling. CEO Maria Redin emphasized a 'village philosophy' where studios maintain autonomy but share technology and learnings. MTG recently rebranded its midcore division to PlayAmp, which includes Plarium, InnoGames, Snowprint, Hutch, Ninja Kiwi, and Futureplay. Shared services include Plarium's data platform, the GoGame marketing platform, a D2C platform (accounting for 51% of division revenue in Q2 2026), and an AI Lab. AI is being used to accelerate game development, allowing teams to produce more content and test more ideas. Redin stressed that AI is about improving quality and output, not reducing workforce. The company is also exploring M&A opportunities in markets like Türkiye, China, and Vietnam, while remaining Western-focused.

    • MTG aims to double its size within three to five years through selective M&A and organic growth.
    • MTG acquired Plarium for $620 million from Aristocrat Leisure; the deal closed in 2025.
    • MTG rebranded its midcore division to PlayAmp, including Plarium, InnoGames, Snowprint, Hutch, Ninja Kiwi, and Futureplay.
  • ·MTG

    Changed number of shares and votes in Modern Times Group AB

    STOCKHOLM, 31 August 2026 — Modern Times Group MTG AB (publ) ("MTG") today announced that as of 31 August 2026, the total number of shares in the company amounts to 119,50…

Compare their exact ecosystem overlaps.

Explore all deep relationships in Polaris7. Discover exactly which mutual clients, integrated technologies, and overlapping partners Embracer Group and MTG share across the market ecosystem.