Publisher & Media Owner · vs · Publisher & Media Owner

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Embracer Group vs Konami

Structured technology and market comparison · 2026

Direct Feature Comparison

Embracer Group · vs · Konami
Primary Market / Role
Embracer GroupPublisher & Media Owner
KonamiPublisher & Media Owner
Platform Focus
Embracer Group

Gaming and media holding company built around owned IP.

Konami

Japanese entertainment group spanning games, casino systems, and fitness.

Company Size
Embracer Group>5,000 employees
Konami>5,000 employees
Headquarters
Embracer GroupSE
KonamiJP
Year Founded
Embracer GroupUnknown
Konami1969-03-21

Analyze all overlapping signals and tech stacks for Embracer Group and Konami

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Comparison Analysis

What is the main difference between Embracer Group and Konami?

When comparing Embracer Group and Konami, both platforms operate within the Gaming Platform, In-App, and Publisher & Media Owner ecosystem. Embracer Group is positioned as Gaming and media holding company built around owned IP, whereas Konami focuses on Japanese entertainment group spanning games, casino systems, and fitness. Decision-makers evaluate both solutions when orchestrating their commercial monetization and technology stack.

What are the top alternatives to Embracer Group and Konami?

When evaluating Embracer Group and Konami, enterprise buyers also consider other platforms in Gaming Platform, In-App, and Publisher & Media Owner. You can discover the full competitive landscape and evaluate other alternatives by viewing their respective footprint profiles on Polaris7.

Market Signals

Recent Market Signals & Activity: Embracer Group vs Konami

Documented market movements, strategic partnerships, product releases, and regulatory developments mapped across Polaris7.

EM

Embracer Group

Recent Signals

  • ·Embracer Group

    Change in the number of shares and votes in Embracer Group

    A new regulatory press release was added on September 30, 2026, regarding a change in the number of shares and votes in Embracer Group.

  • ·PocketGamer.bizFinancials

    Embracer secures $200m revolving credit facility

    Embracer Group has secured a new SEK 2 billion ($200 million) revolving credit facility with a two-year tenor and an option to extend for two additional years. The facility consolidates the company's financing, replacing several bilateral loans with different credit institutions. It will be used for general corporate purposes and is intended to be replaced following the planned spin-off of Fellowship Entertainment in 2027. As of June 30, 2026, Embracer had approximately SEK 1.525 billion in liabilities and SEK 4.997 billion in cash. The new facility offers improved terms, including a lower credit margin. Four Nordic banks participated, with SEB as coordinating mandated lead arranger and bookrunner, and DNB Bank, Nordea, and Swedbank as mandated lead arrangers.

    • Embracer Group secured a SEK 2 billion ($200 million) revolving credit facility with a two-year tenor.
    • The facility replaces several bilateral loans and provides improved terms.
    • Embracer had SEK 4.997 billion in cash as of June 30, 2026.
  • ·Embracer Group

    Embracer Group secures new SEK 2,000 million revolving credit facility

    Embracer Group has secured a new SEK 2,000 million revolving credit facility, announced on September 22, 2026.

KO

Konami

Recent Signals

  • ·PocketGamer.bizGaming

    Japan Mobile Game Revenue Tops $10B Despite Download Decline

    Japan's mobile gaming market generated over $10 billion in in-app purchase revenue over the past 12 months, a 5.1% year-over-year decline, yet significantly outpacing South Korea and Taiwan. According to Sensor Tower's Japan Gaming 2026 report, downloads fell 5.4% to 585 million, ranking ninth in Asia. Player engagement remained stable at 16.7 billion hours. Konami's eFootball became the highest-grossing game, driven by World Cup activities, while Block Blast! led downloads. Puzzle games dominated downloads, while 4X strategy led revenue growth. The market's maturity is evident, with growth reliant on established titles and high spending rather than new installs.

    • Japan generated over $10 billion in mobile game IAP revenue in the past 12 months, down 5.1% YoY.
    • Japan recorded 585 million mobile game downloads in the same period, down 5.4% YoY.
    • eFootball by Konami became Japan's highest-grossing mobile game from January to July 2026.
  • ·PocketGamer.bizInteractive Entertainment (Gaming)

    Konami to remove Grimoire of Souls from Apple Arcade

    Konami announced that its Apple Arcade-exclusive title Castlevania: Grimoire of Souls will be removed from Apple Arcade on August 20, 2026 and will go offline entirely on September 3, 2026, after which the game will no longer be playable. Konami thanked players and the development and operations team in a public statement but gave no reason for the removal. Grimoire of Souls originally launched in September 2019 in Canada, was discontinued a year later, and was relaunched on Apple Arcade in September 2021 with microtransactions and in-game currency removed and graphical/layout updates applied.

    • Konami will remove Grimoire of Souls from Apple Arcade on August 20, 2026.
    • The game will go offline entirely and become unplayable on September 3, 2026.
    • Konami relaunched Grimoire of Souls on Apple Arcade in September 2021 after an earlier discontinuation.

Compare their exact ecosystem overlaps.

Explore all deep relationships in Polaris7. Discover exactly which mutual clients, integrated technologies, and overlapping partners Embracer Group and Konami share across the market ecosystem.