Konami
Japanese entertainment group spanning games, casino systems, and fitness.
Available information varies by company and source.
Profile record updated:
Company facts
- Official name
- Konami Group Corporation
- Entity type
- COMPANY
- Founded
- 1969-03-21
- Headquarters
- Ginza, Chūō, Tokyo, Japan
- Company size
- >5,000
- Market role
- Publisher & Media Owner
- Ticker
- 9766
- Official website
- konami.com
What Konami does
Konami operates a diversified portfolio model built around owned entertainment IP, software publishing, physical gaming hardware, and consumer services. It creates value by developing proprietary game franchises and related content, distributing them across console, PC, mobile, arcade, and licensed machine formats, and then extending monetisation through recurring digital spending, hardware deployments, venue relationships, and memberships. This gives the group both direct consumer revenue and enterprise revenue from regulated and venue-based operators.
Category differentiation
This is the Japanese listed entertainment group, not a single game title, football franchise, or standalone arcade service brand. It also includes casino systems and sports clubs, not just console game publishing.
Strategic context
AI-supported assessment from the existing company research; distinguish interpretation from sourced facts.
KONAMI GROUP CORPORATION is a Japanese entertainment group whose main businesses span digital game development and publishing, casino gaming systems, arcade and pachislot equipment, and fitness club operations. It owns and monetises entertainment intellectual property across console, PC, mobile, and amusement channels, while also supplying gaming hardware and management systems to regulated casino operators and running a large sports club network in Japan. The company makes money through a mix of premium game sales, in-app purchases, subscriptions, hardware sales, machine leasing or participation-style arrangements, membership fees, and licensing tied to its IP and content. Its customers therefore include consumers buying games or fitness memberships, as well as business buyers such as casino operators, arcade operators, and pachinko venues.
Company news briefing
Briefing updated:
Konami's eFootball has maintained robust commercial performance into mid-2026, generating $68.7 million in July in-app purchase revenue and outpacing rival EA FC Mobile. Furthermore, Sensor Tower data highlights eFootball as the highest-grossing title in Japan over the past year, bolstered by World Cup activities and strong regional monetisation, while the title's lifetime mobile revenue surpasses $1.5 billion. Concurrently, Konami continues streamlining its digital portfolio, alongside maintaining the discontinuation of the Apple Arcade-exclusive title Castlevania: Grimoire of Souls.
Business model & monetisation
Konami uses a blended monetisation model. Digital entertainment revenue comes from premium game sales, in-app purchases, live-service spending, and some subscription-style access. Casino and amusement businesses generate revenue through hardware sales, system deployments, licensing, and venue-linked recurring income. The sports segment adds membership and service fees, while the wider group also benefits from licensing and merchandising tied to owned IP.
- Digital game sales and live-service spending
- Premium software sales plus in-app purchases
- Casino gaming systems and machine revenue
- Hardware sales, system deployments, licensing and venue-linked recurring income
- Arcade, pachinko and pachislot products
- Machine sales and recurring content updates
- Sports club memberships
- Consumer subscription and service fees
- IP licensing and merchandise-related income
- Licensing
Products & capabilities
No products with linked sources are available in this view.
Products & market categories
Competitors & alternatives
- DoubleU Games
Public mobile game publisher focused on social casino and casual games.
- SEGA
Japanese games publisher and IP owner across console, mobile and anime.
- Miniclip
Mobile games publisher and studio group with portfolio monetisation scale.
- Ubisoft
Video game publisher built on owned franchises and recurring player monetisation.
- miHoYo
Developer and publisher of cross-platform live-service games.
Side-by-side comparisons
Recent recorded signals
Dates refer to the source publication. Older entries are historical context, not evidence of a new event.
Japan Mobile Game Revenue Tops $10B Despite Download Decline
Gaming · Recorded impact score: 2/5
Japan's mobile gaming market generated over $10 billion in in-app purchase revenue over the past 12 months, a 5.1% year-over-year decline, yet significantly outpacing South Korea and Taiwan. According to Sensor Tower's Japan Gaming 2026 report, downloads fell 5.4% to 585 million, ranking ninth in Asia. Player engagement remained stable at 16.7 billion hours. Konami's eFootball became the highest-grossing game, driven by World Cup activities, while Block Blast! led downloads. Puzzle games dominated downloads, while 4X strategy led revenue growth. The market's maturity is evident, with growth reliant on established titles and high spending rather than new installs.
- Japan generated over $10 billion in mobile game IAP revenue in the past 12 months, down 5.1% YoY.
- Japan recorded 585 million mobile game downloads in the same period, down 5.4% YoY.
Konami to remove Grimoire of Souls from Apple Arcade
Interactive Entertainment (Gaming) · Recorded impact score: 1/5
Konami announced that its Apple Arcade-exclusive title Castlevania: Grimoire of Souls will be removed from Apple Arcade on August 20, 2026 and will go offline entirely on September 3, 2026, after which the game will no longer be playable. Konami thanked players and the development and operations team in a public statement but gave no reason for the removal. Grimoire of Souls originally launched in September 2019 in Canada, was discontinued a year later, and was relaunched on Apple Arcade in September 2021 with microtransactions and in-game currency removed and graphical/layout updates applied.
- Konami will remove Grimoire of Souls from Apple Arcade on August 20, 2026.
- The game will go offline entirely and become unplayable on September 3, 2026.
Explore company relationships
Questions about Konami
What is Konami?
Konami is a Japanese entertainment group operating digital games, casino gaming systems, amusement machines, and sports clubs.
Who uses Konami?
Its products are used by gamers and fitness members, as well as casino operators, arcade operators, and pachinko venues.
How does Konami make money?
It earns from game sales, in-app purchases, hardware and system sales, licensing, recurring venue income, and fitness memberships.
Sources & coverage
This profile uses public, official and technically observable information. Missing information does not prove that a product or relationship does not exist. The list below does not imply that every profile statement has been verified.
18 publicly documented primary sources and citations linked across the market graph.
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