Konami
Konami is a japanese entertainment group spanning games, trading cards, casino systems and sports clubs.
Konami operates in the Unclassified segment.
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- Founded
- 1969
- Headquarters
- 1-11-1, Ginza 1-chome, Chuo-ku, Tokyo 104-0061, Japan
- Core Segment
- Unclassified
- Company Size
- >5,000
- Official Links
- Website
- Verified
- 2026-03-12
Key insights about Konami
Subsidiaries
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Competitors
Key competitors include Capcom, Bandai Namco Holdings, Nintendo.
Similar Companies
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Acquisitions
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Konami: About
The company operates a diversified entertainment and leisure model built around proprietary intellectual property and operational services. In digital entertainment, it creates and operates game franchises for console, PC and mobile, including live‑service titles, generating value via ongoing engagement and content updates. In physical entertainment, it designs and distributes trading card products and related organised‑play ecosystems. Its gaming systems segment designs, manufactures and supplies slot cabinets and an enterprise casino management platform to land‑based casinos, bundling software, hardware and services. The sports segment runs and franchises branded fitness clubs, combining facility management expertise with a national consumer brand. Across segments, the firm monetises its IP, operational know‑how and infrastructure through a mix of consumer product sales, recurring in‑game and membership revenue, and long‑term B2B contracts and licences.
Konami: Market Position
Konami Group Corporation is a Japanese entertainment conglomerate focused on digital games, trading card games, casino gaming systems and machines, and fitness club operations. It develops and publishes console, PC and mobile games, operates a large trading card game franchise, supplies casino management software and gaming cabinets to land‑based casinos, and runs and franchises membership sports clubs.
The group earns revenue from consumer spending on digital and physical games, from B2B sales and licensing of casino systems and slot machines to gaming venues, and from sports‑club memberships and franchise fees. Its customers range from individual gamers and trading‑card players, to casino operators buying hardware, software and services, and businesses or property owners partnering on fitness‑club franchises.
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