Konami
Konami is a japanese entertainment group spanning games, casino systems, and fitness.
Analyst Perspective
KONAMI GROUP CORPORATION is a Japanese entertainment group whose main businesses span digital game development and publishing, casino gaming systems, arcade and pachislot equipment, and fitness club operations. It owns and monetises entertainment intellectual property across console, PC, mobile, and amusement channels, while also supplying gaming hardware and management systems to regulated casino operators and running a large sports club network in Japan. The company makes money through a mix of premium game sales, in-app purchases, subscriptions, hardware sales, machine leasing or participation-style arrangements, membership fees, and licensing tied to its IP and content. Its customers therefore include consumers buying games or fitness memberships, as well as business buyers such as casino operators, arcade operators, and pachinko venues.
Analyst Signal Briefing
Updated: 20 Aug 2026Konami’s *eFootball* experienced a significant revenue surge in July 2026, generating $68.7 million in in-app purchases—nearly doubling its spring averages and further outpacing *EA FC Mobile*. This momentum sustains the title's lifetime mobile revenue of over $1.5 billion, driven largely by high-value monetisation in the Japanese market. Concurrently, Konami is refining its mobile portfolio by decommissioning the Apple Arcade-exclusive *Castlevania: Grimoire of Souls* in September 2026. These updates reinforce Konami’s strategic reliance on high-yield live-service titles as its primary growth engine within the mobile sector.
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Key insights about Konami
Category Differentiation
This is the Japanese listed entertainment group, not a single game title, football franchise, or standalone arcade service brand. It also includes casino systems and sports clubs, not just console game publishing.
Konami: About
Konami operates a diversified portfolio model built around owned entertainment IP, software publishing, physical gaming hardware, and consumer services. It creates value by developing proprietary game franchises and related content, distributing them across console, PC, mobile, arcade, and licensed machine formats, and then extending monetisation through recurring digital spending, hardware deployments, venue relationships, and memberships. This gives the group both direct consumer revenue and enterprise revenue from regulated and venue-based operators.
How Konami Works & Monetises
Business model analysis and core revenue streams
Konami uses a blended monetisation model. Digital entertainment revenue comes from premium game sales, in-app purchases, live-service spending, and some subscription-style access. Casino and amusement businesses generate revenue through hardware sales, system deployments, licensing, and venue-linked recurring income. The sports segment adds membership and service fees, while the wider group also benefits from licensing and merchandising tied to owned IP.
Revenue Channels
Side-by-Side Comparisons
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Products & Services in Categories
Verified structural categorizations from the graph
Konami: Key Competitors & Alternatives
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Japanese entertainment group monetising gaming and anime intellectual property.
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Gaming supplier spanning casino hardware, gaming platforms and mobile games.
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Consumer gaming company with consoles, games, subscriptions and direct commerce.
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Game publisher with live services, subscriptions and in-game advertising.
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Global video-game publisher with premium and mobile franchises.
Recent Signals (Konami)
July 2026 Top-Grossing Mobile Games
Monthly AppMagic estimates show major shifts in July 2026 in-app purchase (IAP) revenue across top mobile games. Honor of Kings returned to over $150M, Roblox surpassed $100M (its best since Dec 2025), and Gossip Harbor reached its highest chart position at just under $100M. PUBG Mobile and Pokémon Go each climbed to about $100M in IAPs, with Pokémon Go jumping from roughly $30M monthly since April to ~$100M driven by 10th‑anniversary events. The article lists ranked IAP earnings for games 11–20 (e.g., Konami’s eFootball at $68.7M) and notes other notable movers including titles from Playrix, Moon Active, Garena, Tencent, Mihoyo, and NetEase.
Read original sourceJuly Mobile Game Downloads Ranking Released
MobileGamer published Appmagic’s estimates of July 2026 global mobile game downloads. Roblox led July downloads with nearly 23 million installs, while Free Fire Max generated about 22 million installs for its fifth consecutive strong month. Miniclip’s newly accelerating Arrows Puzzle: Tap Puzzle Games reached an estimated 19M+ downloads and the number three ranking, while other Arrows titles from Learnings and Miniclip saw steep month-on-month declines. Several football-themed games (Soccer Superstar, Football League 2026 and EA Sports FC Mobile) surged around the World Cup final on July 19 before falling back afterward. A top-20 list (positions 11–20) shows titles and developer attributions and their estimated July download counts.
Read original sourceKonami to remove Grimoire of Souls from Apple Arcade
Konami announced that its Apple Arcade-exclusive title Castlevania: Grimoire of Souls will be removed from Apple Arcade on August 20, 2026 and will go offline entirely on September 3, 2026, after which the game will no longer be playable. Konami thanked players and the development and operations team in a public statement but gave no reason for the removal. Grimoire of Souls originally launched in September 2019 in Canada, was discontinued a year later, and was relaunched on Apple Arcade in September 2021 with microtransactions and in-game currency removed and graphical/layout updates applied.
Read original sourceKonami: Frequently Asked Questions
What is Konami?
Konami is a Japanese entertainment group operating digital games, casino gaming systems, amusement machines, and sports clubs.
Who uses Konami?
Its products are used by gamers and fitness members, as well as casino operators, arcade operators, and pachinko venues.
How does Konami make money?
It earns from game sales, in-app purchases, hardware and system sales, licensing, recurring venue income, and fitness memberships.
Company Facts
- Founded
- 1969-03-21
- Headquarters
- Ginza, Chūō, Tokyo, Japan
- Core Segment
- Publisher & Media Owner
- Company Size
- >5,000
- Official Link
- konami.com
