AdTech Vendor · Data Provider / Broker · vs · AdTech Vendor · B2B SaaS Provider

APLI

AppMagic vs Liftoff

Structured technology and market comparison · 2026

Direct Feature Comparison

AppMagic · vs · Liftoff
Market Cluster / Sector
AppMagicAdTech Vendor · Data Provider / Broker
LiftoffAdTech Vendor · B2B SaaS Provider
Platform Focus
AppMagic

B2B app and gaming market intelligence SaaS platform.

Liftoff

Mobile app growth and monetisation platform for in-app advertising.

Company Size
AppMagic50–200 employees
LiftoffUnknown
Headquarters
AppMagicUS
LiftoffUS
Year Founded
AppMagic2016
Liftoff2012

Analyze all overlapping signals and tech stacks for AppMagic and Liftoff

Compare mutual enterprise clients, monetization models, live market signals, and partner networks directly in the interactive Knowledge Graph.

Compare free in ExplorerFree · No credit card · 1-click via Google/LinkedIn

Comparison Analysis

What is the main difference between AppMagic and Liftoff?

When comparing AppMagic and Liftoff, both platforms operate within the Measurement & Analytics Platform, In-App, and AdTech Vendor ecosystem. AppMagic is positioned as B2B app and gaming market intelligence SaaS platform, whereas Liftoff focuses on Mobile app growth and monetisation platform for in-app advertising. Decision-makers evaluate both solutions when orchestrating their commercial monetization and technology stack.

What are the top alternatives to AppMagic and Liftoff?

When evaluating AppMagic and Liftoff, enterprise buyers also consider other platforms in Measurement & Analytics Platform, In-App, and AdTech Vendor. You can discover the full competitive landscape and evaluate other alternatives by viewing their respective footprint profiles on Polaris7.

How do the corporate scale, structure, and headquarters of AppMagic and Liftoff compare?

AppMagic is headquartered in US (founded in 2016) with 50–200 employees. Liftoff is based in US (founded in 2012) with Unknown. Complete ownership, subsidiary trees, and corporate affiliations are documented across Polaris7.

Market Signals

Recent Market Signals & Activity: AppMagic vs Liftoff

Documented market movements, strategic partnerships, product releases, and regulatory developments mapped across Polaris7.

AP

AppMagic

Recent Signals

  • ·Mobilegamer.bizGaming

    Fingersoft Ends Lego Hill Climb Adventures Development

    Finnish game studio Fingersoft has announced the end of development for its Lego-licensed racing game, Lego Hill Climb Adventures. The decision, shared via a LinkedIn post, cites the game's underperformance and inability to sustain long-term support. Despite the closure, no employees will be laid off; the team will transition to Fingersoft's prototyping unit to work on future projects. The free-to-play version will be pulled from the App Store and Google Play on December 15, with in-app purchases removed by October 23. The IAP-free version on Apple Arcade will remain playable. According to AppMagic, the game generated approximately $475k in revenue and 3.6 million downloads since its 2024 launch. Fingersoft continues to focus on the global launch of Hill Climb Racing 3.

    • Fingersoft stops development of Lego Hill Climb Adventures.
    • No employees will be laid off; team moves to prototyping unit.
    • Free-to-play version pulled from App Store and Google Play on December 15.
  • ·Mobilegamer.bizGaming

    Ubisoft Shuts Down Rainbow Six Mobile After 7 Months

    Ubisoft has announced the closure of Rainbow Six Mobile, a tactical FPS for iOS and Android, just seven months after its global launch. The final season will launch next week and remain playable until January 15, 2027, after which the servers will be shut down. According to AppMagic, the game generated approximately $5.3 million in in-app purchase revenue from 13.1 million downloads, including an extended soft launch that began in 2023. The game was first announced in April 2022 and involved 11 Ubisoft studios, with development led by Ubisoft Montreal and collaboration from Tencent. The closure reflects the challenging mobile gaming market and the difficulty of sustaining live-service titles, impacting the broader mobile gaming ecosystem and its advertising opportunities.

    • Ubisoft is shutting down Rainbow Six Mobile, with the final season available until January 15, 2027.
    • The game earned approximately $5.3 million in IAP revenue from 13.1 million downloads.
    • Rainbow Six Mobile was developed by 11 Ubisoft studios in collaboration with Tencent.
  • ·Mobilegamer.bizMobile Gaming

    King's Minecraft Blast returns in soft launch

    King has returned its Minecraft Blast match-3 puzzle game to soft launch, now available on Google Play in Malaysia. The updated version features new game assets, a new trailer, and an expanded feature set including six new blockers, four new chapters, daily play rewards, a new Raid Tournament, a weekly leaderboard, and a customizable companion system. The game is a spin-off of Minecraft, developed in collaboration with Mojang Studios. It was previously soft launched on iOS in Malaysia and Canada in November 2025, but was removed from testing a month later. The new build shows significantly updated graphics and a new store description, emphasizing world-building and customization elements. This move indicates King's continued investment in the franchise, aiming to capture the mobile puzzle audience with a familiar IP.

    • Minecraft Blast is back in soft launch on Google Play in Malaysia.
    • The game features six new blockers, four new chapters, daily play rewards, a Raid Tournament, weekly leaderboard, and customizable companion system.
    • The game is developed by King in collaboration with Mojang Studios.
LI

Liftoff

Recent Signals

  • ·Liftoff Investor Relations

    Liftoff Mobile releases Form 10-Q for Q2 2026

    The Investor Relations page now includes a link to the Q2'26 Form 10-Q filing.

  • ·Mobilegamer.bizFinancials

    Liftoff reports $220M Q2 revenue post-IPO

    Liftoff Mobile reported $220 million in second-quarter 2026 revenue in its first earnings release since going public in June. Revenue rose 35% year-over-year and 7% sequentially, marking the company's eleventh consecutive quarter of revenue growth. Core advertising revenue was $219 million, adjusted EBITDA was $132 million (60% margin), and GAAP net loss was $4 million after $45 million of non-cash IPO-related charges. Free cash flow for the quarter was $50 million and $184.5 million on a trailing 12-month basis. Liftoff used part of its $472.4 million IPO proceeds to pay down $418.4 million of debt, leaving long-term debt of $1.39 billion and cash of $305.4 million as of June 30. The company provided Q3 and full-year 2026 guidance and saw shares fall ~3.7% after hours.

    • Liftoff Mobile reported $220M in second-quarter 2026 revenue, its first earnings release since going public in June.
    • Revenue was up 35% year-on-year and 7% sequentially; this was Liftoff’s 11th consecutive quarter of revenue growth.
    • Core advertising revenue was $219M (up 36% YoY); adjusted EBITDA was $132M, representing a 60% margin.
  • ·AdExchangerFinancials

    Liftoff Says It's More Than A Gaming Company

    Liftoff, a mobile app marketing and performance platform, held its first earnings call as a public company where CEO Jeremy Bondy emphasized that the business is no longer primarily a gaming play. Bondy said more than half of Liftoff’s demand now comes from non-gaming advertisers (finance, travel, shopping, productivity, prediction apps) and cited a third-party in-app advertising market projection of $136 billion by 2030 from the company’s S-1. Liftoff reported Q2 revenue of $220 million, up 35% year-over-year and marking its eleventh consecutive quarter of revenue growth. Bondy highlighted Liftoff’s supply-side technology (SSP/SDK) and its AI-powered optimization platform, Cortex, as central to scaling non-gaming performance marketing. The stock dipped a little over 5% in after-hours trading following the results.

    • Liftoff hosted its first-ever earnings call as a public company on August 12, 2026.
    • Liftoff reported Q2 revenue of $220 million, up 35% year-over-year, its eleventh consecutive quarter of revenue growth.
    • CEO Jeremy Bondy said over half of Liftoff’s demand now comes from non-gaming advertisers, including finance, travel, shopping and productivity apps.

Compare their exact ecosystem overlaps.

Explore all deep relationships in Polaris7. Discover exactly which mutual clients, integrated technologies, and overlapping partners AppMagic and Liftoff share across the market ecosystem.