Observed Signal · Oct 23, 2026 · Product Launch · Source: PocketGamer.biz · Impact: 1/5 · Sentiment: Positive

Dispatch Mobile Launch Set for December 9

Executive Signal Summary

AdHoc Studio announced that its narrative superhero game Dispatch will launch on iOS and Android on December 9, 2026. The mobile version has been rebuilt for touch controls and vertical play, with the first four episodes free and the full game available for $19.99. The game has attracted over five million players since its launch last year. Pre-registration is available on Google Play, and pre-orders on the App Store. The announcement coincides with the game's first anniversary, including a free update for deluxe edition owners, new merchandise, physical comics, and a live soundtrack concert in Los Angeles on December 3rd.

Polaris7 AgentPolaris7 Strategic Assessment
High Confidence

Mobile game launch of a popular title; relevant to gaming and entertainment advertising, but limited direct impact on core AdTech/MarTech industry.

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Key Takeaways & Evidence Grounding

  • Dispatch launches on iOS and Android on December 9, 2026.
  • First four episodes are free; full game costs $19.99.
  • Game has over five million players since launch last year.
  • Mobile version rebuilt for touch controls and vertical play.
  • Pre-registration available on Google Play and App Store pre-orders.
Primary Source Grounding & Direct Attribution
Direct Origin Attribution
Primary Reporting: PocketGamer.biz•Published: Oct 23, 2026
Original Coverage Title: “Dispatch coming to mobile on December 9th with first four episodes free”

Related Market Signals & Shifts

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AdHoc Studio marks the one-year anniversary of Dispatch, a narrative adventure game that became a surprise hit in 2025. The game has been played by over 5 million people. To celebrate, the studio is adding a commentary and storyboard mode to the deluxe edition, releasing a soundtrack vinyl and book, hosting a concert in Los Angeles on December 3, and launching the game on mobile on December 9. CEO Michael Choung discussed the chaotic development process, including learning self-publishing and dealing with console certification, which was 'crushing'. The studio initially struggled to find a publisher and was dropped by one, but secured finishing funds from Critical Role and other partners. Choung attributes the game's success to compelling characters and streamer-friendly design, which helped it gain traction on Steam. Looking ahead, AdHoc plans to continue episodic releases and is exploring film/TV adaptations of Dispatch.

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