SU

Senior Technical Artist, Project R.I.S.E

Ort: Shanghai - onsite · Bereich: Engineering & Development · Level: Senior · Veröffentlicht: 4. Oktober 2026 · Geprüft: 4. Okt. 2026

Rollenübersicht & Beschreibung

This role bridges art and engineering for Project R.I.S.E, developing tools and pipelines to create high-quality visual assets efficiently. The Technical Artist will optimize workflows and ensure seamless integration of art assets into the game engine, directly impacting art production quality and speed.
Quellenhinweis & Transparenz: Diese Position wurde direkt über das öffentlich zugängliche Karriereportal von Supercell erfasst. Maßgeblich sind die Angaben auf der Original-Stellenausschreibung des Arbeitgebers. Polaris7 erhebt keine Vermittlungsgebühren und führt kein Bewerber-Screening durch.

Über das Unternehmen

SU

Supercell

supercell.com

Mobile game publisher focused on live-service free-to-play franchises.

Ähnliche Positionen im DACH-Ökosystem

Verwandte Rollen und Profile aus dem AdTech-, Media- und Datenmarkt

Prüfung geplantSan Francisco, CA, USAEngineering & DevelopmentSenior

The Senior Technical Artist at ILM San Francisco (Project Hire) bridges art and technology to develop and optimize VFX pipelines. This role involves creating tools, shaders, and workflows for high-end visual effects production. Requires expertise in 3D software, scripting, and real-time rendering engines.

Veröffentlicht 1. Sept. 2026
Vor 4 Tagen verifiziertCanadaEngineering & DevelopmentSenior

This role involves creating high-quality visual effects for games, requiring expertise in VFX software and artistic skills. The senior level indicates leadership in VFX production.

Veröffentlicht 6. Okt. 2026
Vor 2 Wochen verifiziertKyiv, UkraineProduct & DesignSenior

Creates high-quality game art assets, leads art direction, and collaborates with design teams. Focuses on 2D/3D art creation and visual storytelling to enhance game experiences.

Veröffentlicht 20. Sept. 2026
Prüfung geplantSerbiaProduct & DesignLead

This lead role oversees the creation of high-quality, optimized, production-ready environments for real-time game engines. It requires a blend of artistic vision and technical expertise to ensure environments perform efficiently.

Veröffentlicht 12. Aug. 2026

Weitere Positionen bei Supercell

3 weitere offene Stellen

Vor 5 Tagen verifiziertHelsinki/London - onsiteData, AI & AnalyticsLead

Leads data science initiatives for marketing, developing models to optimize user acquisition, predict lifetime value (LTV), and improve campaign performance. Drives data-driven marketing decisions by building advanced analytics and machine learning solutions for the marketing team.

Veröffentlicht 4. Okt. 2026
Vor 5 Tagen verifiziertHelsinki/London - onsiteEngineering & DevelopmentMid-Level

Engineers and maintains marketing technology platforms, integrating data pipelines and tools to enable personalized player communication and campaign automation. Focuses on scaling marketing operations by building robust technical infrastructure for the marketing team.

Veröffentlicht 4. Okt. 2026
Vor 5 Tagen verifiziertHelsinki - onsiteCustomer Success & Client OperationsMid-Level

This role manages and enhances the competitive experience for Clash Royale players, focusing on community engagement and esports-related initiatives. The manager will drive player retention and excitement through competitive events and community programs.

Veröffentlicht 4. Okt. 2026