Animator
Ort: Remote / Unspecified · Bereich: Produkt & Design · Level: Senior · Veröffentlicht: 15. Mai 2026 · Geprüft: 16. Sept. 2026
Rollenübersicht & Beschreibung
Team-Wachstum & Marktbewegung von Valve beobachten
Polaris7 aggregiert offene Vakanzen, strategische Marktbewegungen und M&A-Signale in Echtzeit. Erhalte automatische Signal-Briefings zu Valve und vergleiche das Ökosystem mit direkten Wettbewerbern.
Valve
valvesoftware.comBetreiber einer führenden PC-Gaming-Plattform und Entwickler eigener First-Party-Spiele.
Vollständiges Unternehmensprofil, Wettbewerber & Marktsignale zu Valve freischalten
Ähnliche Positionen im DACH-Ökosystem
Verwandte Rollen und Profile aus dem AdTech-, Media- und Datenmarkt
This role creates character performance animations for games, focusing on expressive and realistic movements to enhance storytelling and player immersion. The role requires expertise in animation principles and tools like Maya, and collaboration with designers and programmers.
This role specializes in first-person view gameplay animation for FPS games, creating immersive and responsive animations for weapons and player actions. The role requires strong understanding of FPS mechanics and animation pipelines, and collaboration with game designers.
This role involves creating high-quality gameplay animations for 3C (character, camera, controls) and FPS (first-person shooter) games. Responsibilities include developing animation systems, collaborating with designers and programmers, and mentoring junior animators.
This role is for a Principal or Senior Animator specializing in 3C (character, camera, controls) and gameplay animation. The position involves creating high-quality animations and collaborating with design and engineering teams.
Weitere Positionen bei Valve
3 weitere offene Stellen
This role focuses on supporting Steam partners and ensuring their technical success on the platform. The Technical Account Manager will troubleshoot issues, provide guidance on Steamworks integration, and act as a liaison between partners and Valve's engineering teams.
This role focuses on managing and optimizing Steam's databases, requiring deep expertise in database administration. The administrator will ensure high availability, performance, and scalability of database systems supporting millions of concurrent users and transactions.
This role involves developing audio systems for Valve's games and products, requiring deep expertise in audio software engineering. The engineer will build and optimize audio pipelines, integrate middleware, and implement low-level audio features to support immersive gameplay.
