Publisher & Media Owner · vs · Publisher & Media Owner
Playtika vs Poki
Structured technology and market comparison · 2026
Direct Feature Comparison
Playtika · vs · PokiPublic mobile games publisher monetising free-to-play live-service titles.
Free browser gaming platform with ad-funded developer monetisation.
Analyze all overlapping signals and tech stacks for Playtika and Poki
Compare mutual enterprise clients, monetization models, live market signals, and partner networks directly in the interactive Knowledge Graph.
Comparison Analysis
What is the main difference between Playtika and Poki?
When comparing Playtika and Poki, both platforms operate within the Gaming Platform, In-App, and Publisher & Media Owner ecosystem. Playtika is positioned as Public mobile games publisher monetising free-to-play live-service titles, whereas Poki focuses on Free browser gaming platform with ad-funded developer monetisation. Decision-makers evaluate both solutions when orchestrating their commercial monetization and technology stack.
What are the top alternatives to Playtika and Poki?
When evaluating Playtika and Poki, enterprise buyers also consider other platforms in Gaming Platform, In-App, and Publisher & Media Owner. You can discover the full competitive landscape and evaluate other alternatives by viewing their respective footprint profiles on Polaris7.
Market Signals
Recent Market Signals & Activity: Playtika vs Poki
Documented market movements, strategic partnerships, product releases, and regulatory developments mapped across Polaris7.
Playtika
Recent Signals
- ·PocketGamer.bizM&A
Andrew Stalbow-Led Group Acquires Bath City FC
An investor group led by Andrew Stalbow, co-founder of mobile game developer Seriously, has completed the acquisition of English football club Bath City FC. The group raised over £6 million ($8.1 million) to support the club's operations and future development. Stalbow, who previously served as CEO of Seriously before its sale to Playtika, becomes the club's executive chair. The Bath City Holding Company comprises more than 50 investors from various industries. The investment aims to support the men's and women's teams, infrastructure development, and community engagement.
- Andrew Stalbow-led investor group completed acquisition of Bath City FC.
- Bath City Holding Company includes more than 50 investors.
- Group raised over £6 million ($8.1 million) in a seed round.
- ·PocketGamer.bizFinancials
Publishers' Direct-to-Consumer Revenue in Q2 2026
PocketGamer.biz analyses direct-to-consumer (D2C) revenue for public mobile games companies for April–June 2026. Playtika reported $286.9m D2C revenue in Q2 (1.7% sequential decline, +63.1% Y/Y) with a 39.3% D2C share. Modern Times Group said D2C was 38% of group revenue while its Playamp division recorded 51% D2C. Stillfront reported D2C at 46% of bookings. G5’s store grew and direct mobile processing reached 17% of mobile gross. In social casino, SciPlay ($53m, 29% of earnings), Playstudios ($14.7m, +120% Y/Y) and DoubleDown ($40.5m, up from $10.7m) showed large D2C gains. The piece notes Apple’s proposal in the Epic case to allow up to a 15% commission for purchases outside the App Store, a potential structural factor affecting D2C economics.
- Playtika reported Q2 2026 D2C revenue of $286.9m, a 1.7% sequential decline and a 63.1% year‑on‑year increase; D2C share was 39.3%.
- Modern Times Group reported D2C at 38% of group revenue; Playamp division recorded 51% D2C in Q2 2026.
- Stillfront said D2C made up 46% of bookings in Q2 2026, up from 39% a year earlier.
- ·Mobilegamer.bizFinancials
Playtika Q2: Disney Solitaire Fuels Profit; UA Spend Cut 70%
Playtika returned to profit in Q2 after Disney Solitaire’s strong performance, with the title’s revenue up 288.6% year-on-year. The company reported Q2 revenue of $731.1M and adjusted EBITDA of $206.1M (28.2% margin). Playtika said it will reduce marketing/user-acquisition spend for SuperPlay’s Disney Solitaire by roughly 70% in H2 2026 versus H1, while reaffirming full-year 2026 guidance of $2.75B–$2.85B revenue and $750M–$790M adjusted EBITDA but flagging results will likely be toward the lower end. Reports also linked Playtika to potential sale talks of SuperPlay with Tencent; SuperPlay was acquired by Playtika for an initial $700M in 2024.
- Disney Solitaire revenue rose 288.6% year-on-year, driving Playtika's strong quarter.
- Playtika will reduce SuperPlay marketing/user-acquisition investment by roughly 70% in H2 2026 versus H1.
- Playtika reported Q2 revenue of $731.1 million and adjusted EBITDA of $206.1 million (28.2% adjusted EBITDA margin).
Poki
Recent Signals
- ·Poki
Green Game Jam 2026: Meet Poki’s Winners
Poki announces the winners of the Green Game Jam 2026, a sustainability-focused game jam, with a new blog post dated 22 SEP 2026.
- ·PocketGamer.bizGaming / UGC
3AM Experiences' Roblox Games Surpass 1 Billion Plays
3AM Experiences, a game studio founded in 2015, announced that its games on Roblox have surpassed 1 billion total plays. The milestone was shared on May 1st, 2026, and credited to years of development and community support. The company, co-founded by Mistik and Nation, focuses on instant-play multiplayer and UGC experiences across web, mobile, and Roblox. Its portfolio includes titles like Diep.io and Mope.io, which were acquired from Addicting Games in 2024. The studio has also collaborated with partners such as CrazyGames, Poki, and Xsolla. 3AM Experiences plans to continue expanding its Roblox content and exploring new ideas.
- 3AM Experiences' Roblox games surpassed 1 billion plays, announced on May 1st, 2026.
- The studio was founded in 2015 by co-founders including Mistik and Nation.
- The company acquired Mope.io and Diep.io in 2024 from Addicting Games.
- ·PocketGamer.bizMobile App Launch
Make it Meme launches mobile app after web success
Make it Meme, a multiplayer browser party game by prealpha, is expanding to mobile after amassing over 600 million games played since its March 14, 2021 web launch. The dedicated app entered public beta on Android in mid-August 2026 and the iOS version launched fully; a full Android release is targeted for September 2026. The studio (prealpha) monetises primarily via web advertising, tiered subscriptions (including an Elite plan) and an in-game currency (MiM Coins). The team emphasises keeping web and mobile experiences closely aligned, cross-play support, minimal personal data collection (age gate for under-13s), and continued investment in moderation and ad partner testing.
- Make it Meme has recorded more than 600 million games played since its web release on March 14, 2021.
- The dedicated Make it Meme mobile app entered Android public beta in mid-August 2026; the iOS app has launched in full and a wider Android release is aimed for September 2026.
- Around 60% of Make it Meme's web traffic comes from mobile devices and 37% comes from iPhones.
Compare their exact ecosystem overlaps.
Explore all deep relationships in Polaris7. Discover exactly which mutual clients, integrated technologies, and overlapping partners Playtika and Poki share across the market ecosystem.
