Video Game Development & Publishing
MTG vs Tripledot Studios
Structured technology and market comparison · 2026
Direct Feature Comparison
MTG · vs · Tripledot Studios| Attribute | MTMTG | TRTripledot Studios |
|---|---|---|
| Market Cluster / Sector | Video Game Development & Publishing | Video Game Development & Publishing |
| Business Model / Role | Publisher & Media Owner · Private Equity, VC & Investor | Publisher & Media Owner |
| Platform Focus | Public gaming group owning and scaling free-to-play studios. | Casual mobile game developer and publisher monetised by ads and IAP. |
| Company Size | 1,001–5,000 employees | 501–1,000 employees |
| Headquarters | Sweden | United Kingdom |
| Year Founded | 1987 | 2016 |
| Dossier & Alternatives |
Analyze all overlapping signals and tech stacks for MTG and Tripledot Studios
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Comparison Analysis
What is the main difference between MTG and Tripledot Studios?
When comparing MTG and Tripledot Studios, both platforms operate within the Interactive Entertainment (Gaming) and Publisher & Media Owner ecosystem. MTG is positioned as Public gaming group owning and scaling free-to-play studios, whereas Tripledot Studios focuses on Casual mobile game developer and publisher monetised by ads and IAP. Decision-makers evaluate both solutions when orchestrating their commercial monetization and technology stack.
What are the top alternatives to MTG and Tripledot Studios?
When evaluating MTG and Tripledot Studios, enterprise buyers also consider other platforms in Interactive Entertainment (Gaming) and Publisher & Media Owner. You can discover the full competitive landscape and evaluate other alternatives by viewing their respective footprint profiles on Polaris7.
How do the corporate scale, structure, and headquarters of MTG and Tripledot Studios compare?
MTG is headquartered in Sweden (founded in 1987) with 1,001–5,000 employees. Tripledot Studios is based in United Kingdom (founded in 2016) with 501–1,000 employees. Complete ownership, subsidiary trees, and corporate affiliations are documented across Polaris7.
Market Signals
Recent Market Signals & Activity: MTG vs Tripledot Studios
Documented market movements, strategic partnerships, product releases, and regulatory developments mapped across Polaris7.
MTG
Recent Signals
- ·MTGM&A & Corporate Finance
Buy-back of shares in MTG during week 45, 2026
Modern Times Group MTG AB (publ) announced that between 2 November and 6 November 2026, it repurchased a total of 79,000 class B shares (ISIN SE0018012494) on Nasdaq Stockholm under its ongoing share repurchase program. The program, announced on 21 May 2026, has a maximum amount of SEK 500 million and runs from 22 May 2026 to 7 May 2027. The buy-backs were executed by SB1 Markets on behalf of MTG, with daily volumes ranging from 14,000 to 18,000 shares and weighted average prices between SEK 103.57 and SEK 121.44. Following these transactions, MTG holds 1,604,000 own class B shares out of a total of 119,502,285 shares, and the repurchased shares are intended to be cancelled to optimize capital structure.
- MTG repurchased 79,000 class B shares between 2-6 November 2026.
- The buy-back is part of a SEK 500 million program announced on 21 May 2026.
- The program runs from 22 May 2026 to 7 May 2027.
- ·Mobilegamer.bizFinancials
MTG Q3 Revenue Flat, D2C Reaches 42% of Sales
Swedish gaming holding MTG reported flat net sales of SEK 2.99 billion ($308 million) for Q3 2026, with adjusted EBITDA rising 3% to SEK 693 million ($71 million). Direct-to-consumer (D2C) sales now account for 42% of group revenue, up from 38% in Q2 and 26% a year earlier, driven by Playamp (midcore division) reaching 55% D2C share. Google's new fees on external payment links for US Android players, effective October 1, have partially reduced D2C cost advantages, impacting margins. Playamp's revenue fell 6% pro forma, with declines in Forge of Empires and Warhammer 40k: Tacticus partly offset by Raid: Shadow Legends growth. The company postponed Playsimple's IPO due to Indian market conditions, targeting 2027. MTG also acquired WARP36 and took full ownership of Snowprint. Full-year guidance remains 5-8% pro forma growth, 22-24% EBITDA margin.
- MTG reported Q3 net sales of SEK 2.99 billion ($308 million), flat year-on-year.
- D2C revenue reached 42% of group sales, up from 26% a year earlier.
- Google began charging fees on external payment links for US Android users on October 1, 2026.
- ·MTGM&A & Corporate Finance
Another solid quarter with SEK 3 bn net sales, 23% adjusted EBITDA margin
Modern Times Group (MTG) reported stable year-over-year net sales of SEK 2,988 million and an adjusted EBITDA of SEK 693 million (23% margin) for Q3 2026. The group reiterated its full-year outlook, targeting pro forma revenue growth of 5-8% (at the lower end) and an adjusted EBITDA margin of 22-24% (at the upper end). During the period, MTG exercised put/call options to reach 100% ownership of Snowprint, acquired WARP36, and postponed the planned IPO of Playsimple due to Indian market conditions.
- Q3 2026 net sales reached SEK 2,988 million (flat YoY, -2% in constant currencies), with adjusted EBITDA rising 3% YoY to SEK 693 million (23% margin).
- User acquisition (UA) spend was SEK 1,178 million in Q3, representing 39% of total net sales.
- Direct-to-consumer (DTC) revenues accounted for 42% of total group revenues in Q3 2026, up from 26% in Q3 2025.
Tripledot Studios
Recent Signals
- ·Mobilegamer.bizFinancial Performance
Unity posts first profit since IPO as Vector grows 126%
Unity reported its first profitable quarter since its IPO, driven by strong growth in its Vector ad platform. Revenue rose 32% year-on-year to $622 million in Q3 2026, with a GAAP net income of $122 million. Vector grew 126% year-on-year, and Grow Solutions revenue increased 44% to $457 million, partly offset by declines in the IronSource Ads network. Adjusted EBITDA doubled to $257 million. The company expects strategic revenue to grow 65-67% in Q4.
- Unity reported Q3 2026 revenue of $622 million, up 32% year-on-year.
- Unity achieved GAAP net income of $122 million, its first profitable quarter since IPO.
- Vector ad platform grew 126% year-on-year and 40% quarter-on-quarter.
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