MOVO

Publisher & Media Owner · vs · Publisher & Media Owner · AdTech Vendor

Moon Active vs Voodoo

Structured technology and market comparison · 2026

Direct Feature Comparison

Moon Active · vs · Voodoo
Market Cluster / Sector
Moon ActivePublisher & Media Owner
VoodooPublisher & Media Owner · AdTech Vendor
Platform Focus
Moon Active

Mobile games publisher built on freemium titles and live-ops.

Voodoo

Mobile games publisher with owned ad inventory and app portfolio.

Company Size
Moon Active1,001–5,000 employees
Voodoo501–1,000 employees
Headquarters
Moon ActiveIsrael
VoodooFrance
Year Founded
Moon Active2011
Voodoo2013

Analyze all overlapping signals and tech stacks for Moon Active and Voodoo

Compare mutual enterprise clients, monetization models, live market signals, and partner networks directly in the interactive Knowledge Graph.

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Comparison Analysis

What is the main difference between Moon Active and Voodoo?

When comparing Moon Active and Voodoo, both platforms operate within the Gaming Platform, In-App, and Publisher & Media Owner ecosystem. Moon Active is positioned as Mobile games publisher built on freemium titles and live-ops, whereas Voodoo focuses on Mobile games publisher with owned ad inventory and app portfolio. Decision-makers evaluate both solutions when orchestrating their commercial monetization and technology stack.

What are the top alternatives to Moon Active and Voodoo?

When evaluating Moon Active and Voodoo, enterprise buyers also consider other platforms in Gaming Platform, In-App, and Publisher & Media Owner. You can discover the full competitive landscape and evaluate other alternatives by viewing their respective footprint profiles on Polaris7.

How do the corporate scale, structure, and headquarters of Moon Active and Voodoo compare?

Moon Active is headquartered in Israel (founded in 2011) with 1,001–5,000 employees. Voodoo is based in France (founded in 2013) with 501–1,000 employees. Complete ownership, subsidiary trees, and corporate affiliations are documented across Polaris7.

Market Signals

Recent Market Signals & Activity: Moon Active vs Voodoo

Documented market movements, strategic partnerships, product releases, and regulatory developments mapped across Polaris7.

MO

Moon Active

Recent Signals

  • ·PocketGamer.bizMobile Gaming Analytics

    Puzzle Games Out-Earn RPGs Long-Term Despite Slower Start

    A new report from AppMagic, titled 'The First $1m: What 158 Mobile Games Tell Us About Launching in 2026', analyzes 158 mobile games that surpassed $1 million in player spending this year. The report finds that while RPGs reach the $1 million milestone faster (median 62.5 days) than puzzle games (median 126 days), puzzle games achieve higher median lifetime revenue ($4.3 million) compared to RPGs ($2 million). Puzzle games, especially merge-2 and sort subgenres, dominate with 80% of puzzle revenue. IP-based games have a head start, with 48% reaching $1 million within 30 days, but the lifetime revenue gap between IP and original games narrows significantly. The report suggests that a quick start is not always a reliable indicator of long-term success, and puzzle games' strong performance warrants closer attention.

    • AppMagic report analyzed 158 mobile games that surpassed $1 million in player spending in 2026.
    • Puzzle games take a median of 126 days to reach $1 million, compared to RPGs at 62.5 days.
    • Puzzle games have a higher median lifetime revenue of $4.3 million, while RPGs have $2 million.
VO

Voodoo

Recent Signals

No recent market signals documented for Voodoo in the current tracking window.

Compare their exact ecosystem overlaps.

Explore all deep relationships in Polaris7. Discover exactly which mutual clients, integrated technologies, and overlapping partners Moon Active and Voodoo share across the market ecosystem.