COMPANY

Scopely

Scopely is a live-ops publisher of free-to-play mobile games.

Analyst Perspective

Scopely, Inc. is a private interactive entertainment company focused on creating, publishing and live-operating free-to-play games across mobile, web, PC and console. Its core business is a portfolio of live-service titles designed around recurring engagement, social competition, community interaction and ongoing content updates. The company distributes globally through app-led channels and supplements its games business with a creator programme that supports influencer-led promotion and community growth. The company generates revenue primarily from in-app purchases across its game portfolio, with in-app advertising as a secondary income stream. Its direct customers are consumers who play and spend inside its games, while creators form a supporting ecosystem rather than the primary paying base. Since becoming an independent subsidiary of Savvy Games Group in 2023, Scopely has continued to scale through major acquisitions of studios and games businesses, strengthening both its content portfolio and live-operations capability.

Analyst Signal Briefing

Updated: 30 Jul 2026

Following its $1 billion acquisition of Loom Games, Scopely is concentrating resources on high-revenue IP under Savvy Games Group’s ownership. Monopoly Go remains a cornerstone asset, contributing $44 million to Hasbro’s Q2 2026 revenue and expanding through the new Monopoly Go Chat app. Simultaneously, Pokémon Go—confirmed as a billion-dollar franchise—achieved a $15.1 million daily spending peak in July. To optimise its portfolio, Scopely is sunsetting Looney Tunes: World of Mayhem in October 2026, reflecting a strategic focus on premium live-ops titles and direct-to-consumer monetisation.

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Category Differentiation

Scopely is a games publisher and live-operations company, not an adtech platform or a general-purpose creator marketing vendor. Its creator programme supports its game ecosystem rather than functioning as a standalone martech product for brands.

Scopely: About

Scopely operates a content-led free-to-play games model. It creates, acquires, publishes and live-manages game titles, then monetises player engagement over time through virtual item sales, progression purchases and advertising. Value is created by combining internally developed and partner-studio content with ongoing live operations, community features, creator-led promotion and global app distribution. The company also compounds value through M&A, using acquisitions to add proven titles, development teams and operational scale to its portfolio.

How Scopely Works & Monetises

Business model analysis and core revenue streams

Scopely monetises through a free-to-play model. The primary revenue stream is in-app purchases of virtual goods, currencies and progression items inside live-operated games. A secondary revenue stream comes from in-app advertising. Revenue is increased through live-ops tactics including events, seasonal content, limited-time offers and long-term engagement loops. Distribution through app stores and creator-led promotion scales audience reach, while acquired titles and studios expand monetisable player volume.

Revenue Channels

In-app purchases across the games portfolioPay-per-Use
In-app advertisingAd-Supported
Creator ecosystem support and promotionUnknown

Products & Services in Categories

Verified structural categorizations from the graph

Scopely: Key Subsidiaries & Acquisitions

View full acquisition footprint

Recent Signals (Scopely)

CNBC TechnologyAug 5, 2026

Saudi PIF-led consortium completes $55B EA buyout

Led by Saudi Arabia’s Public Investment Fund, a consortium including Silver Lake and Affinity Partners completed a $55 billion acquisition of Electronic Arts in early August 2026, taking the company private in what is described as the largest leveraged buyout in history. PIF holds 93.4% (Silver Lake 5.5%, Affinity 1.1%); shareholders received $210 in cash per share (about a 25% premium) and EA was delisted from Nasdaq. The transaction, announced September 2025 and approved December 22, 2025, converted executive equity to cash (CEO Andrew Wilson stood to receive roughly $105.9m per an SEC filing). PIF is reportedly borrowing $20 billion from adviser JPMorgan to help finance the deal. Analysts warn the high debt load could prompt a focus on safe franchises or cost cuts, even as the buyers signal intent to invest in growth, mobile user acquisition and AI-driven development.

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Mobilegamer.bizJul 29, 2026

Looney Tunes IP Heads to Monopoly Go

Scopely has launched a Looney Tunes-themed Happy Harvest season for Monopoly Go, running July 29–September 23, 2026. The officially licensed Warner Bros. Interactive Entertainment collaboration adds Looney Tunes characters, harvest-themed modes Infinite Harvest and Porky’s Cafe, Acme-themed live events and competitions, two themed sticker sets, and in-game rewards including tokens, dice, shields and cosmetics. Trailers feature voice actor Eric Bauza and the update includes input from official voice actors for characters such as Bugs Bunny, Daffy Duck and Tweety. All players can claim a free Daffy-themed shield during the event. Industry figures cited: AppMagic estimated about $604M in IAP revenue for Monopoly Go in H1 2026, Scopely says the title generates roughly $200M per month, and Hasbro reported $44M earned from the game in its most recent quarter.

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Mobilegamer.bizJul 28, 2026

Top 10 Grossing Mobile Games H1 2026

A mid-year analysis using AppMagic estimates ranks the top-grossing mobile games of 2026 so far. Tencent’s Honor of Kings leads, hitting a record monthly IAP of about $194M in January and remaining the top earner despite a June dip. Chinese studios occupy the top three slots with Century Games’ Whiteout Survival and FunFly’s LastWar; LastWar saw a sharp revenue decline to $71M in June after stronger 2025 numbers. Dream Games’ Royal Match and other titles such as PUBG Mobile, Microfun’s Gossip Harbor, Scopely’s Monopoly Go, King’s Candy Crush Saga, Roblox and Kingshot show varying IAP performance and volatility. AppMagic’s estimates exclude store fees, ad revenue, webshops and some China Android IAPs, so figures represent publisher payout-estimates only.

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Scopely: Frequently Asked Questions

What is Scopely?

Scopely is a private interactive entertainment company that creates, publishes and live-operates free-to-play games across mobile, web, PC and console.

Who uses Scopely?

Its primary users are consumers who play free-to-play games, while creators and streamers use its creator programme to support content and community activity around those titles.

How does Scopely make money?

Scopely makes money mainly from in-app purchases inside its games, with additional revenue from in-app advertising and portfolio scale driven by live operations.

Company Facts

Founded
2011
Headquarters
King Abdullah Financial District (KAFD), King Fahad Road, Riyadh, Saudi Arabia
Core Segment
Publisher & Media Owner
Company Size
1,001–5,000
Official Link
scopely.com