Observed Signal · Jul 23, 2026 · White Paper Release · Source: PocketGamer.biz · Impact: 2/5 · Sentiment: Neutral
Games for Change Releases Family Gaming White Paper
Games for Change published a white paper, 'Raising Good Gamers: What families need to know about video games and well-being', released at the Games for Change Festival in New York. The report — authored by Games for Change research director Dr Rachel Kowert and supported by Tencent Games — encourages parents to engage more actively in their children's gaming and introduces the SPACE framework for family engagement. Pilot workshops showed increased parental confidence and value; Raising Good Gamers will expand with online resources and in-person workshops across the US and UK in September, with a global rollout planned for 2027.
Research-driven white paper and program expansion in the gaming sector, supported by Tencent Games, provide actionable guidance that may influence family engagement and publisher/industry approaches to gaming wellbeing but do not constitute industry-shifting technical or policy change.
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Key Takeaways & Evidence Grounding
- Games for Change published a white paper titled 'Raising Good Gamers: What families need to know about video games and well-being'.
- The white paper introduces the SPACE framework encouraging parents to show curiosity, play together, adjust for context, cultivate digital citizenship and establish boundaries together.
- The Raising Good Gamers programme is supported by Tencent Games.
- Raising Good Gamers will expand with online resources and in-person workshops in the US and UK in September, with a global rollout planned for 2027.
- Research findings cited: over 3 billion people play video games worldwide; 89% of US teens play with others; 49% of US players said games helped them stay connected with friends and family.
Ontology Mapping & Concepts
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