MOSU

Publisher & Media Owner · vs · Publisher & Media Owner · B2C Consumer App / Platform

Moon Active vs Supercell

Structured technology and market comparison · 2026

Direct Feature Comparison

Moon Active · vs · Supercell
Market Cluster / Sector
Moon ActivePublisher & Media Owner
SupercellPublisher & Media Owner · B2C Consumer App / Platform
Platform Focus
Moon Active

Mobile games publisher built on freemium titles and live-ops.

Supercell

Mobile game publisher focused on live-service free-to-play franchises.

Company Size
Moon Active1,001–5,000 employees
Supercell501–1,000 employees
Headquarters
Moon ActiveIsrael
SupercellFinland
Year Founded
Moon Active2011
Supercell2010

Analyze all overlapping signals and tech stacks for Moon Active and Supercell

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Comparison Analysis

What is the main difference between Moon Active and Supercell?

When comparing Moon Active and Supercell, both platforms operate within the Gaming Platform, In-App, and Publisher & Media Owner ecosystem. Moon Active is positioned as Mobile games publisher built on freemium titles and live-ops, whereas Supercell focuses on Mobile game publisher focused on live-service free-to-play franchises. Decision-makers evaluate both solutions when orchestrating their commercial monetization and technology stack.

What are the top alternatives to Moon Active and Supercell?

When evaluating Moon Active and Supercell, enterprise buyers also consider other platforms in Gaming Platform, In-App, and Publisher & Media Owner. You can discover the full competitive landscape and evaluate other alternatives by viewing their respective footprint profiles on Polaris7.

How do the corporate scale, structure, and headquarters of Moon Active and Supercell compare?

Moon Active is headquartered in Israel (founded in 2011) with 1,001–5,000 employees. Supercell is based in Finland (founded in 2010) with 501–1,000 employees. Complete ownership, subsidiary trees, and corporate affiliations are documented across Polaris7.

Market Signals

Recent Market Signals & Activity: Moon Active vs Supercell

Documented market movements, strategic partnerships, product releases, and regulatory developments mapped across Polaris7.

MO

Moon Active

Recent Signals

  • ·PocketGamer.bizMobile Gaming Analytics

    Puzzle Games Out-Earn RPGs Long-Term Despite Slower Start

    A new report from AppMagic, titled 'The First $1m: What 158 Mobile Games Tell Us About Launching in 2026', analyzes 158 mobile games that surpassed $1 million in player spending this year. The report finds that while RPGs reach the $1 million milestone faster (median 62.5 days) than puzzle games (median 126 days), puzzle games achieve higher median lifetime revenue ($4.3 million) compared to RPGs ($2 million). Puzzle games, especially merge-2 and sort subgenres, dominate with 80% of puzzle revenue. IP-based games have a head start, with 48% reaching $1 million within 30 days, but the lifetime revenue gap between IP and original games narrows significantly. The report suggests that a quick start is not always a reliable indicator of long-term success, and puzzle games' strong performance warrants closer attention.

    • AppMagic report analyzed 158 mobile games that surpassed $1 million in player spending in 2026.
    • Puzzle games take a median of 126 days to reach $1 million, compared to RPGs at 62.5 days.
    • Puzzle games have a higher median lifetime revenue of $4.3 million, while RPGs have $2 million.
SU

Supercell

Recent Signals

  • ·Mobilegamer.bizCybersecurity

    Supercell cyberattack exposes employee videos, no player data

    Supercell, the Finnish mobile game developer behind Clash of Clans, disclosed that an unauthorized party accessed a platform used for hosting company meetings and presentations. Multiple cyberattacks targeted the company last week, with one causing the incident. The company has taken the service offline, blocked further access, and is investigating with security experts. Supercell has filed a police report and notified regulators, including the EU Cyber Resilience Act authorities and the Data Protection Ombudsman. The exposed material may include videos of current and former employees, guests, and partners, potentially containing names, images, voices, and email addresses. Supercell warns of potential phishing and impersonation scams and urges caution. The investigation is ongoing, and that no player data was affected.

    • Supercell suffered multiple cyberattacks in the week preceding October 21, 2026.
    • An unauthorized party accessed Supercell's internal video platform used for meetings and presentations.
    • No player data was compromised, but videos and emails of employees and partners were exposed.
  • ·PocketGamer.bizRegulation

    EU Digital Fairness Act and Kids Act Threaten Games

    Europe is enacting multiple regulations that pose significant challenges to the mobile gaming industry. The EU's Digital Fairness Act (DFA) and the newly announced EU Kids Act aim to increase protections for minors and reduce addictive design practices, such as daily log-in bonuses and activity streaks. Industry experts warn these measures could be 'catastrophic' and liken them to a new 'IDFA moment'. The EU Kids Act, under Article 15, requires games to ensure high privacy and safety for minors, potentially banning engagement techniques for children. Age assurance is a central issue, with Video Games Europe advocating for PEGI and USK as de facto standards. The European Game Developer Federation expects the final Act by the end of the decade. These regulations, alongside the already active DSA guidelines for minors, create a 'triple threat' for game companies operating in Europe.

    • The EU Digital Fairness Act (DFA) could impact in-app purchases, loot boxes, and addictive game features.
    • The EU Kids Act, announced September 2026, includes Article 15 targeting online games to enhance minor safety.
    • Under Article 15, daily log-in bonuses and activity streaks are likely to be prohibited for child users.
  • ·Supercell

    Security Incident at our Video Platform

    Supercell announced a security incident at their video platform on 21 Oct 2026.

Compare their exact ecosystem overlaps.

Explore all deep relationships in Polaris7. Discover exactly which mutual clients, integrated technologies, and overlapping partners Moon Active and Supercell share across the market ecosystem.