GOMO

Video Game Development & Publishing

Good Job Games vs Moon Active

Structured technology and market comparison · 2026

Direct Feature Comparison

Good Job Games · vs · Moon Active
Direct Feature Comparison: Good Job Games vs Moon Active
Attribute
GOGood Job Games
MOMoon Active
Market Cluster / SectorVideo Game Development & PublishingVideo Game Development & Publishing
Business Model / RolePublisher & Media Owner · B2C Consumer App / PlatformPublisher & Media Owner
Platform FocusTurkish mobile game studio focused on free-to-play puzzle titles.Mobile games publisher built on freemium titles and live-ops.
Company Size201–500 employees1,001–5,000 employees
HeadquartersTurkeyIsrael
Year Founded20172011
Dossier & Alternatives

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Comparison Analysis

What is the main difference between Good Job Games and Moon Active?

Good Job Games and Moon Active represent distinct approaches to mobile gaming. While Good Job Games focuses on developing proprietary puzzle titles with a focus on repeatable casual loops and player retention, Moon Active emphasizes a broader publisher model. Moon Active differentiates through aggressive live operations, social mechanics, and strategic acquisitions, whereas Good Job Games prioritizes organic content development and narrative-driven progression within the casual gaming ecosystem.

How do the features of Good Job Games and Moon Active compare?

Both platforms offer freemium mobile titles monetized through in-app purchases and advertising. Good Job Games specializes in puzzle-centric gameplay and retention-focused narrative systems. Conversely, Moon Active provides a more extensive live-ops infrastructure, integrating complex social mechanics and frequent event cadences. Moon Active’s portfolio-level cross-promotion capabilities offer a scale of user lifecycle management that exceeds the specific casual puzzle focus of Good Job Games’ current product roadmap.

What are the top alternatives to Good Job Games and Moon Active?

When evaluating Good Job Games and Moon Active, enterprise buyers also consider other platforms in Gaming Platform, In-App, and Publisher & Media Owner. You can discover the full competitive landscape and evaluate other alternatives by viewing their respective footprint profiles on Polaris7.

How do the corporate scale, structure, and headquarters of Good Job Games and Moon Active compare?

Good Job Games is headquartered in Turkey (founded in 2017) with 201–500 employees. Moon Active is based in Israel (founded in 2011) with 1,001–5,000 employees. Complete ownership, subsidiary trees, and corporate affiliations are documented across Polaris7.

Market Signals

Recent Market Signals & Activity: Good Job Games vs Moon Active

Documented market movements, strategic partnerships, product releases, and regulatory developments mapped across Polaris7.

GO

Good Job Games

Recent Signals

No recent market signals documented for Good Job Games in the current tracking window.

MO

Moon Active

Recent Signals

  • ·PocketGamer.bizMobile Gaming Analytics

    Puzzle Games Out-Earn RPGs Long-Term Despite Slower Start

    A new report from AppMagic, titled 'The First $1m: What 158 Mobile Games Tell Us About Launching in 2026', analyzes 158 mobile games that surpassed $1 million in player spending this year. The report finds that while RPGs reach the $1 million milestone faster (median 62.5 days) than puzzle games (median 126 days), puzzle games achieve higher median lifetime revenue ($4.3 million) compared to RPGs ($2 million). Puzzle games, especially merge-2 and sort subgenres, dominate with 80% of puzzle revenue. IP-based games have a head start, with 48% reaching $1 million within 30 days, but the lifetime revenue gap between IP and original games narrows significantly. The report suggests that a quick start is not always a reliable indicator of long-term success, and puzzle games' strong performance warrants closer attention.

    • AppMagic report analyzed 158 mobile games that surpassed $1 million in player spending in 2026.
    • Puzzle games take a median of 126 days to reach $1 million, compared to RPGs at 62.5 days.
    • Puzzle games have a higher median lifetime revenue of $4.3 million, while RPGs have $2 million.

Compare their exact ecosystem overlaps.

Explore all deep relationships in Polaris7. Discover exactly which mutual clients, integrated technologies, and overlapping partners Good Job Games and Moon Active share across the market ecosystem.