COMPANYAI & Core TechnologyE-commerce PlatformMedia, Entertainment & Publishing

WAX

WAX is a blockchain infrastructure for NFTs, gaming assets and tokenised physical merchandise.

WAX operates in the E-commerce Platform segment.

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Founded
2017
Headquarters
236 BritCay House Eastern Avenue, George Town, Grand Cayman, Cayman Islands
Core Segment
E-commerce Platform
Company Size
50–200
Official Links
Website
Verified
2026-03-12

WAX: About

The business model centres on operating a specialised blockchain and associated tools for NFT, digital collectible, gaming and physical‑digital asset use cases. The project provides core infrastructure (layer‑1 blockchain with delegated proof‑of‑stake), user access (Cloud Wallet), cross‑chain bridges and a native utility/governance token that underpins activity in the ecosystem. Value is created by enabling developers, game publishers, NFT creators and brands to mint, manage and trade digital assets at high transaction throughput with no or minimal transaction fees, and by supporting digital tokens linked to physical goods (vIRLs). Economic value is captured primarily through appreciation and utility demand for the native token, alongside commercial agreements with brands and partners that use the ecosystem for licensed collectibles, games and merchandise‑related tokenisation. Additional value derives from ecosystem lock‑in via developer tooling, interoperability features and wallet integration that encourage ongoing usage and alignment with the underlying token and infrastructure.

WAX: Market Position

Worldwide Asset eXchange (WAX) is a Cayman Islands–incorporated blockchain project focused on infrastructure for non-fungible tokens (NFTs), digital collectibles, games and tokenised physical items. It operates a purpose-built layer‑1 blockchain, a web wallet, cross‑chain bridging tools and a native token used for transactions, staking and governance in its ecosystem.

The organisation creates value by providing a high‑throughput, low‑fee environment for NFT and game commerce, plus mechanisms that link digital tokens to physical merchandise. Revenue is primarily captured indirectly through token economics of its native token and commercially through brand and merchandise partnerships, licensed digital collectibles and ecosystem services built around its infrastructure. Direct customers are developers, game studios, NFT projects and brands that build on or integrate with the network, while end users are collectors and gamers using applications on the chain.

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