miHoYo
miHoYo is a chinese free‑to‑play online game developer and publisher with gacha monetisation.
miHoYo operates in the Unclassified segment.
This page supports entity resolution, disambiguation, and retrieval stabilization in AI search and answer systems.
- Founded
- 2012
- Headquarters
- Xuhui District, Shanghai, China
- Core Segment
- Unclassified
- Company Size
- >5,000
- Official Links
- Website
- Verified
- 2026-03-12
Key insights about miHoYo
Subsidiaries
Explore entities and platforms operated by miHoYo.
Competitors
Key competitors include Tencent, NetEase.
Similar Companies
Explore companies with a similar market position and structure.
Acquisitions
View companies acquired by miHoYo over time.
miHoYo: About
The company operates a games‑as‑a‑service model built on developing, publishing and continuously updating online games and associated community services. It invests in creating and operating long‑lived game franchises and a cross‑title community platform, then recoups costs and generates profit via ongoing in‑game spending by its global player base. Value is created by providing multi‑platform access, regular content updates, time‑limited events and integrated community features that encourage long‑term engagement and recurrent expenditure. The firm also expands the value of its intellectual property through international publishing entities and may capture additional revenue through merchandising and licensing tied to its franchises.
miHoYo: Market Position
Shanghai Mihoyo Network Technology Co., Ltd. is a China-based video game developer and publisher, operating globally under the HoYoverse brand. It builds and runs free‑to‑play online games across mobile, PC and console, including large-scale action role‑playing titles, turn‑based role‑playing games and visual novels, alongside an owned community platform.
The company generates revenue primarily from in‑game purchases in its free‑to‑play titles, using gacha-based virtual item and character sales, seasonal passes and other microtransactions. Its direct customers are individual players worldwide who spend within its games and related services, with additional value created via a centralised community hub that supports engagement and retention across its portfolio.
Market Graph Preview
Go deeper into the miHoYo ecosystem
Access the full Polaris7 graph to explore relationships, market structure, and competitive dynamics visually.
Request Access