COMPANY

AdInMo

AdInMo is a in-game advertising SDK for game publisher monetisation.

Analyst Perspective

AdInMo is a UK-based private adtech company focused on in-game advertising and monetisation for mobile, AR, VR and Unity-based games. Its core product is an SDK that lets game developers and publishers place gameplay-native display, video, audio and rewarded advertising inside games without interrupting the player experience. It also offers IAPBoost, a module designed to improve in-app purchase conversion by surfacing purchase offers at suitable gameplay moments. The company makes money by enabling developers and publishers to monetise game inventory through ad demand and by taking a share of monetisation outcomes generated through its platform. Its customers are game developers, mobile studios and publishers rather than consumers. The platform’s positioning centres on non-intrusive formats, privacy-compliant first-party and contextual data usage, and tools that help publishers balance revenue generation with player retention.

Analyst Signal Briefing

No strategic news signals detected in the last 90 days.

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Category Differentiation

AdInMo is an in-game advertising and monetisation platform for game publishers, not a general mobile ad network or a game development studio. It is specifically focused on gameplay-native ad delivery and monetisation infrastructure within games.

AdInMo: About

AdInMo operates a B2B adtech platform model. It provides an SDK and dashboard infrastructure that game developers and publishers integrate into their titles to create in-game advertising inventory and monetisation workflows. The company creates value by helping studios earn advertising revenue from native placements and increase in-app purchase conversion, while advertisers gain access to gameplay-native inventory. Revenue is primarily linked to monetisation activity on the platform rather than consumer subscription fees.

How AdInMo Works & Monetises

Business model analysis and core revenue streams

The company appears to use a revenue-share monetisation model tied to in-game advertising delivered through its SDK, likely supplemented by direct campaign demand and programmatic demand aggregation. Its IAPBoost module suggests performance-linked monetisation through uplift in in-app purchase conversion. The commercial structure is therefore best described as a mix of platform-enabled ad monetisation take rate and performance-driven monetisation rather than pure seat-based SaaS alone.

Revenue Channels

In-game advertising revenue sharePercentage take-rate on monetised ad inventory
Performance uplift from IAPBoostPerformance-linked monetisation tied to in-app purchase improvement
Platform access and supportSaaS / software subscription or commercial platform fee

Products & Services in Categories

Verified structural categorizations from the graph

Recent Signals (AdInMo)

ExchangeWireDec 19, 2024

Axis and AdInMo Unite for Next-Level In-Game Advertising

Axis, a global programmatic platform, and AdInMo, a pioneering in-game advertising platform, have announced a partnership to advance programmatic in-game advertising. The collaboration provides Axis DSP partners with access to AdInMo's inventory of non-intrusive in-game ad placements, enabling advertisers to reach hard-to-reach mobile gaming audiences with immersive formats that blend into gameplay. The integration leverages AdInMo's SDK alongside Axis's network to enhance targeting, streamline access, and offer comprehensive support, helping DSPs maximize ROI and deliver engaging brand experiences. The partnership aims to boost audience engagement and retention in mobile gaming. Axis CEO Ann Tarasewicz and AdInMo COO Joanne Lacey expressed enthusiasm, highlighting the move to deliver cutting-edge, immersive in-game ad solutions for a growing gaming audience.

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ExchangeWireOct 16, 2024

72% of Game Developers Embrace Hybrid Monetisation Strategies

AdInMo published survey results on hybrid monetisation in mobile games, defined as a mix of in-app purchases (IAP) and in-app advertising (IAA). The study shows IAP revenue share rose to 45% this year, vs 17% for IAA, indicating IAP growth outpaced ad revenue. Looking ahead, 72% of game makers plan to implement or advance their hybrid strategy in six months, while 63% aim to increase IAP conversions and 49% plan to integrate immersive in-game ads. Key challenges include monetisation metrics by geo, player segmentation, and cannibalisation between purchases and ads. Tiffany Keller, monetisation expert and report author, notes both camps expect larger revenue shares next year, with a shift toward immersive ads and optimized LTV economics. Kristan Rivers, AdInMo’s co-founder and CEO, says combining IIA and IAP benefits the model and highlights the InGamePlay 3.0 SDK with IAPBoost and CrossPromo to embed ads without disrupting play.

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AdExchangerOct 14, 2024

Game Ads Gain Momentum: Frameplay Expands Programmatic Reach

AdExchanger’s daily news roundup covers a trio of industry topics. First, Frameplay, an in-game advertising company, expands its programmatic reach by adding impressions from Adverty and AdInMo to the Frameplay Exchange, a move Frameplay CEO Sandy Shanman says could unlock scale for native game ads; Adverty CEO Jonas Söderqvist calls the collaboration forward-looking. The piece then surveys Eminent Domains: Anguilla’s .ai domains now generate about one-third of the territory’s government revenue, and the future of the .io domain is in flux after a UK-Mauritius treaty, with retirement expected five years after ratification around 2025. The Ungoogleable Question notes the DOJ’s proposed remedies to break up Google, including potentially opening its data APIs to competitors. Rounding out the roundup are social/advertising tidbits: Instagram moderation issues cited by Adam Mosseri, Reddit’s new keyword targeting, X’s dismissal of Unilever from a WFA lawsuit, and broader notes on how brands interact with users on social platforms.

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AdInMo: Frequently Asked Questions

What is AdInMo?

AdInMo is a B2B in-game advertising platform that provides an SDK and tools for game developers and publishers to monetise gameplay with native ad formats and purchase prompts.

Who uses AdInMo?

Its main users are game developers, mobile studios and publishers looking to monetise mobile, AR, VR and Unity-based games without disrupting gameplay.

How does AdInMo make money?

It primarily appears to earn through a share of advertising and monetisation revenue generated via its SDK, with additional value linked to conversion uplift tools such as IAPBoost.

Company Facts

Founded
2019
Headquarters
26 Dublin Street, Edinburgh, Scotland, EH3 6NN
Core Segment
AdTech Vendor
Company Size
10–49
Official Link
adinmo.com